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#1 (permalink) |
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Veteran Member
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New to Vray anybody want to help me achieve nice blue skies, using the vray sun and sky or is there a better way to do it???
I am ok with using the sun and sky to provide lighting but in terms of colour my knowledge is limited. i don't understand all these terms such as turbidity etc is that even a real word |
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#2 (permalink) |
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Member
Join Date: Sep 2007
Location: Ireland
Posts: 38
Name: Kevin Laffey |
http://www.spot3d.com/vray/help/150R1/ is my friend. it should be yours too.
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#4 (permalink) |
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Veteran Member
Join Date: Oct 2004
Location: Columbus, Ohio
Age: 28
Posts: 1,544
Name: Brian Kitts |
even the best results that I get in the frame buffer I end up tweaking in post. Inverting your alpha channel selection is great for adjusting the vray sky...
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#5 (permalink) |
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Veteran Member
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how do you get your best results in the frame buffer
i will end up tweaking it without a doubt but i would still like to be able to get those nice skies in the frame buffer that i have seen before what is your prefered method of lighting and exterior, at current i know of about 6 different ways i am wanting to do an animation of a beach development so i think i'm going to have to take the approach of using a dome with sky mapped to it or is there a way of replacing skies in animation frames??? surely i can't use any other method other than dome if i want the animation to have the same realistic sky throughout. also what program do you guys use for colour grading i'm looking for a complete autodesk solution rather than switching between autodesk/adobe etc |
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#6 (permalink) |
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Veteran Member
Join Date: Oct 2004
Location: Columbus, Ohio
Age: 28
Posts: 1,544
Name: Brian Kitts |
for the bluest sky that you will get in the frame buffer put the vray sun high in the sky (noonish), and leave your turbidity and ozone at their lowest levels (2 and 0)
and LWF is a must to get a proper exposure with the vray sky. otherwise your results will be oversaturated and dark. |
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#7 (permalink) |
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Veteran Member
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i use hsv exponential colour mapping with dark and light both set at 1 and the gamma set at 2.2, i also have sub pixel mapping enabled along with clamp output
i have the vray sun attached to a max daylight system with vray sun selected and the daylight system sky turned off, so will the daylight system affect the height aspect and therefore be limiting my blue colour??? i have vray sky in environment slot should i be using the manual sun node of the vray sky???? |
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#8 (permalink) |
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Member
Join Date: Aug 2004
Location: New York
Age: 33
Posts: 91
Name: Diego Otero |
with linear workflow I think is preferable to use linear exposure so that you get correct light values, but you have to set the gamma in max to 2.2 or 1.8. Here's a great link for doing that:
http://www.aversis.be/tutorials/vray...l_gamma_01.htm Other thatn that, getting a blue sky in my experience is about positioning your sun like Brian mentions. |
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#9 (permalink) |
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Member
Join Date: Jun 2007
Location: London
Posts: 63
Name: Derek Forreal |
yes it will. not in front of max now, but you need to go to the setup panel of the daylight system and adjust time of day/year, project north etc. as you make these changes you will see the position of the sun update in your viewports
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#10 (permalink) |
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Veteran Member
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sorry i didn't explain correctly, i know how the daylight system works, but does it matter how far i drag the daylight assembly head up into the air because with mental ray it doesn't really matter how high the actual assembly head is
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