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Old August 6th, 2008   #1 (permalink)
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Default Rich Blue Skies

New to Vray anybody want to help me achieve nice blue skies, using the vray sun and sky or is there a better way to do it???

I am ok with using the sun and sky to provide lighting but in terms of colour my knowledge is limited.

i don't understand all these terms such as turbidity etc is that even a real word
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Old August 6th, 2008   #2 (permalink)
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Default Re: Rich Blue Skies

http://www.spot3d.com/vray/help/150R1/ is my friend. it should be yours too.
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Old August 6th, 2008   #3 (permalink)
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Default Re: Rich Blue Skies

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Originally Posted by daveb867 View Post

is there a better way to do it?
It is extremely hard to beat a hi-res digital photo that you take yourself. A high-quality background image coupled with an appropriate HDR/V-Ray Dome light is very effective.
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Old August 6th, 2008   #4 (permalink)
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Default Re: Rich Blue Skies

even the best results that I get in the frame buffer I end up tweaking in post. Inverting your alpha channel selection is great for adjusting the vray sky...
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Old August 6th, 2008   #5 (permalink)
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Default Re: Rich Blue Skies

how do you get your best results in the frame buffer

i will end up tweaking it without a doubt but i would still like to be able to get those nice skies in the frame buffer that i have seen before

what is your prefered method of lighting and exterior, at current i know of about 6 different ways

i am wanting to do an animation of a beach development so i think i'm going to have to take the approach of using a dome with sky mapped to it or is there a way of replacing skies in animation frames???

surely i can't use any other method other than dome if i want the animation to have the same realistic sky throughout.

also what program do you guys use for colour grading

i'm looking for a complete autodesk solution rather than switching between autodesk/adobe etc
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Old August 6th, 2008   #6 (permalink)
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Default Re: Rich Blue Skies

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Originally Posted by daveb867 View Post
how do you get your best results in the frame buffer
for the bluest sky that you will get in the frame buffer put the vray sun high in the sky (noonish), and leave your turbidity and ozone at their lowest levels (2 and 0)

and LWF is a must to get a proper exposure with the vray sky. otherwise your results will be oversaturated and dark.
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Old August 6th, 2008   #7 (permalink)
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Default Re: Rich Blue Skies

i use hsv exponential colour mapping with dark and light both set at 1 and the gamma set at 2.2, i also have sub pixel mapping enabled along with clamp output

i have the vray sun attached to a max daylight system with vray sun selected and the daylight system sky turned off, so will the daylight system affect the height aspect and therefore be limiting my blue colour???

i have vray sky in environment slot should i be using the manual sun node of the vray sky????
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Old August 6th, 2008   #8 (permalink)
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Default Re: Rich Blue Skies

with linear workflow I think is preferable to use linear exposure so that you get correct light values, but you have to set the gamma in max to 2.2 or 1.8. Here's a great link for doing that:
http://www.aversis.be/tutorials/vray...l_gamma_01.htm

Other thatn that, getting a blue sky in my experience is about positioning your sun like Brian mentions.
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Old August 7th, 2008   #9 (permalink)
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Default Re: Rich Blue Skies

Quote:
Originally Posted by daveb867 View Post
i have the vray sun attached to a max daylight system with vray sun selected and the daylight system sky turned off, so will the daylight system affect the height aspect and therefore be limiting my blue colour???
yes it will. not in front of max now, but you need to go to the setup panel of the daylight system and adjust time of day/year, project north etc. as you make these changes you will see the position of the sun update in your viewports
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Old August 7th, 2008   #10 (permalink)
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Default Re: Rich Blue Skies

sorry i didn't explain correctly, i know how the daylight system works, but does it matter how far i drag the daylight assembly head up into the air because with mental ray it doesn't really matter how high the actual assembly head is
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