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#1 (permalink) |
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Junior Member
Join Date: Aug 2008
Location: Frankfurt
Posts: 2
Name: Thure Kjer |
At first I want to say hello,
I´m from Germany und my English is not as good as it could be. So I hope, you´ll forgive me my mistakes. I have a question. I build an objekt in Cinema 4D 10.5 and tried to texture it with maxwell-materials. But I´ve got some Problems with alphamaps. For example I want to put an different Logos on an rubber-texture. My plan was to overlay three textures. The ground(rubber)-material, than I want to put the logotexture witth a new Material over the groundmaterial. But when I start the Maxwell render it renders only the rubbermap. Has someone an idea, how I can do it? Thanks, Tomboml |
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#2 (permalink) |
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Member
Join Date: Apr 2006
Location: Oslo
Posts: 79
Name: Kurt S... |
It's very simple: Use weightmaps in the weightmap slot for each layer. You will need three layers, one for each kind of texture. The wheightmap must be a black/white map where the white parts define where the layer is visible.
With this method you can combine an infinite number of materials in Maxwell. KurtS |
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#3 (permalink) |
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Junior Member
Join Date: Aug 2008
Location: Frankfurt
Posts: 2
Name: Thure Kjer |
In this way, I get one Material with a Layer for the ground-texture and another for the logo, is that right? But thats not what I want. I want to use different materials, so I can move the logo on different parts of the objekt.
Have a look on the objekt, I´m working with: (I send you a picture per mail, hope it works, because I´m not able to post a link.) There is a metalic button with a red line On the original you can see, there are some symbols on it. I jolted the metal-material to get the actual look. And now I need a new texture for symbols to lay it over the metal, but i won´t work. I don´t now what´s wrong. Generally I think its more comfortable if you can overlay different materials. |
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#4 (permalink) | |
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Member
Join Date: Apr 2006
Location: Oslo
Posts: 79
Name: Kurt S... |
Quote:
If you want to move the logo around, then wheightmaps might not be the best way to work after all. I guess the easiest way to do this would be to duplicate the surface/element and move the copy just an infinit small distanse above the original. Then apply the logo to this copy using a ghost layer (invisible) for the part outside the logo. Use a weightmap for the logo and inverted for the ghostlayer. The ghostlayer is just a normal layer with attenuation= white and nd=1. It gets invisible. Now move or rotate the U/V for this element to move the logo around on the surface. |
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| Tags |
| alpha, cinema 4d, maxwell render |
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