![]() |
||||||||||||||
|
|
||||||||||||||
|
|
#1 (permalink) |
|
Senior Member
Join Date: Jun 2007
Location: lebanon
Posts: 150
Name: Fadi soueidi |
Hello guys
i set up my 3dmax so that textures i import are imported as being allready gamma corrected (almost all of them are evermotion or total textures)and everything is fine except when i pick a color from the net it turnes out much lighter than i expect so what am i supposed to do ? i want to have the same color, not darker or lighter. also i was wondering if u guys copy ur textures to the folder of whatever file ur working on ? cause i have to as vray doesn't seem to be able to locate them alone (wich is weird ) does the resource collector work with vray ? any hel is appreciated, thank u very much |
|
|
|
|
|
#2 (permalink) |
|
Veteran Member
Join Date: Oct 2004
Location: Columbus, Ohio
Age: 28
Posts: 1,544
Name: Brian Kitts |
to sample colors off the web using LWF you need to apply a 2.2 gamma correction to the sample. If you take an RGB value right off your screen and type that into max you are skipping over max's ability to apply the gamma correction.
Checkout the "Color Correct" plugin on the following website http://www.cuneytozdas.com/software/3dsmax/ once installed you can place a "color correct" map in your diffuse channel and from within that maps options select your color and apply your gamma adjustment to get an exact match. For instance, if I sample the green in the CGA logo I get an RGB value of 112,156,0. If you key that into max it comes out too bright as your have noticed. But if you key in your gamma correction the resulting sample is a perfect match. Last edited by BrianKitts; August 11th, 2008 at 01:19 PM. |
|
|
|
|
|
#4 (permalink) |
|
Senior Member
Join Date: Apr 2005
Location: Atlanta, GA
Posts: 133
Name: Brian Parker |
Silly question...when using the CC plug-in do you have it installed on every render node? We have a 200+ machine farm and need to know if I need to write a script to install it on every node. Let me know. Thanks
__________________
Brian M. Parker Cooper Carry & Associates www.coopercarry.com |
|
|
|
|
|
#5 (permalink) |
|
Senior Member
Join Date: Jun 2007
Location: lebanon
Posts: 150
Name: Fadi soueidi |
Dear Brianthank u for ur help, actually i downloaded that plugin a while ago but i never used it as i didn't work in LWF but now is the time i guess
one more question though when u create textures from scratch in photoshop what am i supposed to do ? than u for ur time and god bless u |
|
|
|
| Sponsored Links |
|
|
#6 (permalink) |
|
Veteran Member
Join Date: Dec 2003
Location: chicago
Age: 30
Posts: 1,998
Name: Tom Livings |
Yes it must be installed on every node.
__________________
http://thomaslivings.blogspot.com/ |
|
|
|
|
|
#8 (permalink) | |
|
Veteran Member
Join Date: Oct 2004
Location: Columbus, Ohio
Age: 28
Posts: 1,544
Name: Brian Kitts |
Quote:
Note: If you don't want to use the global correction you have that option when you select your texture as to if you want to override the max value. Last edited by BrianKitts; August 13th, 2008 at 09:39 AM. |
|
|
|
|
|
|
#9 (permalink) |
|
Veteran Member
Join Date: Oct 2004
Location: Columbus, Ohio
Age: 28
Posts: 1,544
Name: Brian Kitts |
since a couple of you are picking this up, I'll make another suggestion, a great plugin for sampling colors off your screen is the "Cool Picker" found here....
http://www.idigitalhouse.com/Tech/dh_tech.html (the max 9 version works in 2009 as well) you can drag select from the color selector and grab the RGB values off of any window visible on your screen. Makes it really easy to sample colors straight into max. Once you've placed the .dlu file in your plugins folder for max, boot max and in your general preferences change the color selector from the default. BTW I need to give credit for this whole process to Travis (CrazyHomelessGuy) who came up with this a couple years back. -bk |
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
|
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Arroway textures in vraymtl | sesim | VRay Render | 34 | January 28th, 2008 07:45 AM |
| LWF (linear work flow).. | shikodesign2000 | VRay Render | 14 | January 15th, 2008 10:55 AM |
| LWF guidance needed. | Tommy L | VRay Render | 21 | August 20th, 2007 09:18 AM |
| LWF contrast Questions | Advisor | VRay Render | 2 | June 27th, 2007 11:10 AM |
| Evermotion has a gazzilion vray textures... | Sawyer | VRay Render | 16 | December 8th, 2006 05:38 PM |