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| Hardware and Technical Discusions For general discussions about rendering hardware and technical issues. |
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#1 (permalink) |
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Junior Member
Join Date: Feb 2005
Location: tualatin
Age: 37
Posts: 20
Name: jay adams |
Hey everyone,
I have been tasked with starting up a design dept for a very large engineering firm. It looks as though we will be spearheading the visualization end of the spectrum at this office. I have submitted my 'shopping list' and everything was accepted with one caveat. The 64-bit, they say, will be an issue (due to hardware standards)and I will need to supply some verbage (even heresay explanations from others in the community) backing up the request. I have four (4) quad xeons specced with some quadro fx's. Every large visualization project i've used needs more than the 4gb memory footprint. I know its possible to hunker down the file sizes, but i would love to hear some help from you guys. Photoshop as our mainstay w/ occasional 3d work with the standard V-ray/3dsmax setup. Even really good links would be awesome. Google has given me some, but I thought I'd ask the guys who may have already been in my shoes. Thanks in advance! jay |
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#2 (permalink) | |
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Senior Member
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Quote:
I don't see why it should be a major issue, unless they are running older software and peripheral devices. However before upgrading to 64-bit you will need to check every device that your systems will connect to and make sure that the appropriate drivers are available. |
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#3 (permalink) | |
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Veteran Member
Join Date: Mar 2005
Location: Sarasota, FL
Age: 36
Posts: 1,061
Name: Brian Smith |
Quote:
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#4 (permalink) |
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Senior Member
Join Date: Apr 2006
Location: Newfoundland, Canada
Posts: 205
Name: Robert Baker |
64 bit is the way of the future, why go backward? Every year the size and complexity of the scenes will get bigger and require much more memory, its just the way it is.
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"Its so easy to be critical" |
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#6 (permalink) |
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Junior Member
Join Date: Feb 2005
Location: tualatin
Age: 37
Posts: 20
Name: jay adams |
thanks guys. We will be responsible for all of the architectural design and visualization for the retail component of our office. I was hoping to go to them with more than just the 4gb footprint limit.
j. |
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#7 (permalink) |
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Senior Member
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just be aware that some legacy tools can have issues with 64bit.. not too many, but check on the compatabilities before you jump.
that said.. really wish i was completely 64bit here. mixed envieronment is a bit annoying to upkeep
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Dave. TD / EwingCole DMG |
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#8 (permalink) |
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Veteran Member
Join Date: Oct 2004
Location: Columbus, Ohio
Age: 28
Posts: 1,544
Name: Brian Kitts |
We just finished our final testing and approval for rolling out 64bit upgrades for all 80 or so of the machines in our offices that are compatible. As part of it we did some benchmarking on the test systems setup as 32bit with 4G of RAM and then an identical system running 64bit and 8G of RAM.
The attached PDF has the benchmarking results from Cinebench, as well as render times for two test scenes (images in pdf as well) The main reason for the upgrades was that one of our projects, a large medical campus, has exceeded 11 million polygons and could no longer be rendered on a 32bit system due to the RAM limitation. But the big benefit I didn't expect was the render time decrease, the attached dusk shot rendered (4000 px wide) in 9 hours on a 32bit system and just over 3 hours on a 64bit system. One odd thing that I didn't expect is that under a 64bit OS, the OpenGL performance rating with cinebench is actually lower than that on a 32 bit system. We have the most recent drivers for each OS respectively and keep getting the same results both on a Dell 690 and also testing on a Lenovo D10. Last edited by BrianKitts; August 12th, 2008 at 09:09 AM. |
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#10 (permalink) |
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Moderator
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Interesting results.
Maybe there's something weird going on with the nVidia drivers. I can tell you that going from 32 to 64 with a FireGL card gives a slight increase (that might be margin of error) in Cinebench OpenGL. BTW, my fake Quadros beat your real Quadros |
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