![]() |
||||||||||||||
|
|
||||||||||||||
|
|||||||
| Notices |
| VRay Render Chaos Group VRay Renderer |
|
|
LinkBack | Thread Tools | Display Modes |
| Sponsored Links |
|
|
#1 (permalink) |
|
Veteran Member
Join Date: Aug 2004
Location: Dublin
Age: 39
Posts: 544
Name: philip kelly |
I have photos taken with a 24 mm shift lense.
This has been discussed, but i don't think with a Vray Cam. I have matched the best I can, the sensor is a full one ie Canon mark II. So does anybody know how to get an accurate result with a Vray Camera. Thank you Phil |
|
|
|
|
|
#2 (permalink) |
|
Veteran Member
Join Date: Dec 2003
Location: chicago
Age: 30
Posts: 1,968
Name: Tom Livings |
Do you know the film gate of the camera? Thats the physical width of the sensor.
__________________
http://thomaslivings.blogspot.com/ |
|
|
|
|
|
#3 (permalink) | |
|
Senior Member
|
Quote:
A camera correction modifier will allow you to mimic the shift lens characteristics or if you are using a vray physical camera the vertical shift feature will do the job. |
|
|
|
|
|
|
#5 (permalink) | |
|
Member
|
Quote:
Thank you so much...
__________________
In life, the only thing permanent is change |
|
|
|
|
|
|
#7 (permalink) |
|
Veteran Member
|
and the max help document also explains it very good. just search for the 'Camera Match Utility' in the help document, not the max tutorials document.
the this is the evermation one http://www.evermotion.org/tutorials/compositing/arch/ |
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
|
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Camera match - Exterior views | ovzoc | Finished Work | 3 | July 27th, 2008 04:45 PM |
| my first camera match | Kristian | Finished Work | 6 | October 26th, 2004 12:09 PM |
| Vray and Camera Correction Modifier. It's a No-No. | crazy homeless guy | VRay Render | 2 | June 2nd, 2004 11:38 AM |
| Camera match | blaz | 3ds Max | 1 | March 21st, 2004 09:32 PM |
| camera match problems... | skogskalle | General Discussions | 0 | December 29th, 2003 12:14 AM |