![]() |
||||||||||||||
|
|
||||||||||||||
|
|||||||
| Notices |
| VRay Render Chaos Group VRay Renderer |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Veteran Member
Join Date: Oct 2005
Location: Egypt
Age: 35
Posts: 541
Name: Sherif Massoud |
Hi,
I have a building with cladding material in a large portion of it. When I put the sun object, the highlight is locating only on the top portion of the cladding object part, and the rest is natural grey undesirable looking. How can make many highlights on this object, especially it is a box object, not organic? |
|
|
|
|
|
#6 (permalink) |
|
Senior Member
|
have you tried adding a messmooth modifier with iterations=0? assuming youve got the cladding panels modelled individually ofcourse.
could be of more help given an example.
__________________
"Well I figure it has to be bigger than smaller. Whats the point of designing a concept the size of a hot dog stand? J.G. |
|
|
|
|
|
#9 (permalink) |
|
Veteran Member
Join Date: Mar 2006
Location: London
Posts: 888
Name: Nic Hamilton |
you could chuck in some lights with 'affect specular' only (omnis, spots, vray lights anything)
make sure your material is reflective / glossy enough as well paint a quick bump or displacement map as well based on some photos to get it to catch light. or hand paint highlights in PS |
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
|
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Merging - use scene material | Tim Nelson | 3ds Max | 4 | August 11th, 2008 03:30 PM |
| shell material | v-cube | 3ds Max | 1 | May 19th, 2006 09:31 PM |
| mr problem with glass mr material with dielectric | msamer | 3ds Max | 9 | April 6th, 2006 11:34 AM |
| how to put library material to scene material | oviam | Scripts | 0 | July 8th, 2004 02:10 PM |