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#1 (permalink) |
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Senior Member
Join Date: May 2008
Location: paris
Posts: 130
Name: kaplan michael |
Hi,
that is the first time i have to make an animation whith moving objects. To avoid flickering on fly through animations, i used to use the method consisting of calculating and saving light cahche then irradiance map for the whole animation, and then render it from the calculated LC and IR. Now i have no idea about how to avoid flickering in real animations, i mean whith moving objects. Would anyone have a link, or could explain me the main ideas behind this ? Thank you very much. Last edited by Mike.; August 25th, 2008 at 08:09 AM. |
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#4 (permalink) |
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Senior Member
Join Date: May 2008
Location: paris
Posts: 130
Name: kaplan michael |
Thanks Guys
I'll look through each of the methods you mentionned to see what fits the most whith my needs. i also posted on another forum and received this answer. " One way to do it would be to use the "Animation (prepass)" and "Animation (rendering)" modes of the irradiance map; there is some more info on this in the V-Ray help index here: http://www.spot3d.com/vray/help/150...edimap.htm#mode Best regards, Vlado " |
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