Welcome to CGarchitect.com Untitled Document

Go Back   CGarchitect.com > 3D SOFTWARE > VRay Render

Notices

VRay Render Chaos Group VRay Renderer

Reply
 
LinkBack Thread Tools Display Modes
Old September 1st, 2008   #1 (permalink)
Senior Member
 
Join Date: Jun 2007
Location: lebanon
Posts: 150

Name: Fadi soueidi


Lebanon 


Default Help with Vray Materials or i could go MAD

Hello guys i hope someone could help me with this
when making walls material of a white matt finish do u usually use reflection ? if so what IOR ( i googled with no sucsess for this particular material ) and how much reflection.
does this material come with noise (i included an attachment)
thank u in advance
Attached Images
File Type: jpg M-11.jpg (79.4 KB, 99 views)
fadi3d is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old September 1st, 2008   #2 (permalink)
Junior Member
 
Join Date: Feb 2008
Location: Delaware
Posts: 18

Name: Thomas Mulford


United_States 


Default Re: Help with Vray Materials or i could go MAD

No, I never put any reflection on standard wall paint. What are your GI settings?
TheMulf is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old September 2nd, 2008   #3 (permalink)
Veteran Member
 
BrianKitts's Avatar
 
Join Date: Oct 2004
Location: Columbus, Ohio
Age: 28
Posts: 1,544

Name: Brian Kitts


United_States 


Default Re: Help with Vray Materials or i could go MAD

Yes, all things are reflective, you need a reflection on walls if you want a realistic rendering.

I don't think paint finishes are standardized enough that IOR's could exist for all paint manufacturers.

I always put a falloff map in the reflection channel (set the type to fresnel), set to black and 25% grey and then set the glossy value real low (.5 or .6) The other thing you can do is to put a small bump map in the diffuse channel at a real low value to simulate the nap of a roller that applied the paint. It will give you a realistic look when the walls are in the foreground and will slightly breakup the reflection.
Attached Images
File Type: jpg editor.jpg (158.4 KB, 28 views)
File Type: jpg swatch.jpg (73.7 KB, 27 views)
__________________
Brian Kitts
ANSHEN + ALLEN

Last edited by BrianKitts; September 2nd, 2008 at 07:06 AM.
BrianKitts is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old September 2nd, 2008   #4 (permalink)
Veteran Member
 
Ky Lane's Avatar
 
Join Date: Aug 2006
Location: Brisbane, Australia
Age: 31
Posts: 924

Name: Ky Lane


Australia  Send a message via MSN to Ky Lane


Default Re: Help with Vray Materials or i could go MAD

Quote:
Originally Posted by BrianKitts View Post
Yes, all things are reflective, you need a reflection on walls if you want a realistic rendering.

I don't think paint finishes are standardized enough that IOR's could exist for all paint manufacturers.

I always put a falloff map in the reflection channel (set the type to fresnel), set to black and 25% grey and then set the glossy value real low (.5 or .6) The other thing you can do is to put a small bump map in the diffuse channel at a real low value to simulate the nap of a roller that applied the paint. It will give you a realistic look when the walls are in the foreground and will slightly breakup the reflection.
Exactly what I used to do with Vray

However, I dont think your problem is material settings - looks lighting/settings related to me.

4:46am rendering... dedicated

How long did that render take?
Ky Lane is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Sponsored Links

Old September 2nd, 2008   #5 (permalink)
Veteran Member
 
BrianKitts's Avatar
 
Join Date: Oct 2004
Location: Columbus, Ohio
Age: 28
Posts: 1,544

Name: Brian Kitts


United_States 


Default Re: Help with Vray Materials or i could go MAD

Quote:
Originally Posted by Ky Lane View Post
However, I dont think your problem is material settings - looks lighting/settings related to me.
oops... got caught up in the question and didn't look at the image that close....

Ky's is right your irradiance map settings are too low, the large splotchy noise you are getting is most likely from a lack of hemispherical subdivs.
__________________
Brian Kitts
ANSHEN + ALLEN
BrianKitts is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old September 2nd, 2008   #6 (permalink)
Veteran Member
 
Ky Lane's Avatar
 
Join Date: Aug 2006
Location: Brisbane, Australia
Age: 31
Posts: 924

Name: Ky Lane


Australia  Send a message via MSN to Ky Lane


Default Re: Help with Vray Materials or i could go MAD

Quote:
Originally Posted by BrianKitts View Post
oops... got caught up in the question and didn't look at the image that close....

Ky's is right your irradiance map settings are too low, the large splotchy noise you are getting is most likely from a lack of hemispherical subdivs.
Ky Lane is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old September 3rd, 2008   #7 (permalink)
Senior Member
 
Join Date: Jun 2007
Location: lebanon
Posts: 150

Name: Fadi soueidi


Lebanon 


Default Re: Help with Vray Materials or i could go MAD

hello guys,
thank u all for ur answers and sorry it took a while for me to reply (i'm not getting email notification from CGa for some reason )
first of all i know that the right way is to use reflection. just how much is the issue ?
it also might be a Gi issue but i've attached a render where the gi is quite high and i still have the same problem. irr high 50 -30 and lc 1200
AA is also high (i think AA is good )1-30 clr 0.003
what i've noticed is if i put an sphere vray light affecting the ceiling only the problem is solved (wich i consider as cheating )
please note that my goal is to light a scene with only Vray sun and sky and the real existing lights (i mean where i have a spot i put an Ies etc...)
are any of u able to do this or am i doing anything wrong ?
do materials not hit by direct light show noise in render even with high Gi settings ?
please help if u can
thank u
Ps ky u do celebrate wildly
Attached Images
File Type: jpg A-02-Final-Ed-01.jpg (72.6 KB, 32 views)
fadi3d is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old September 3rd, 2008   #8 (permalink)
Junior Member
 
Join Date: Feb 2008
Location: Delaware
Posts: 18

Name: Thomas Mulford


United_States 


Default Re: Help with Vray Materials or i could go MAD

That kind of noise still looks like GI noise, you may have to go higher because of how little light is in the room.
TheMulf is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old September 3rd, 2008   #9 (permalink)
Veteran Member
 
nicnic's Avatar
 
Join Date: Mar 2006
Location: London
Posts: 888

Name: Nic Hamilton


Australia 


Default Re: Help with Vray Materials or i could go MAD

are you using vray light mat in those soffits? (everyone of your images seems to have this detail) dont use vray light material to light stuff, it needs really high GI to work properly. vray lights instead.

try changing your min / max in IMAP to -6,-1. That should clear up those blotches.

if you use lwf you should be able to light a room pretty easily with sun/sky/physcam and a few ies/spots/vray lights.

as for reflection use what looks right?
__________________

nicnic is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old September 3rd, 2008   #10 (permalink)
Senior Member
 
Join Date: Jun 2007
Location: lebanon
Posts: 150

Name: Fadi soueidi


Lebanon 


Default Re: Help with Vray Materials or i could go MAD

Mulf i know it is Gi Prob
Nic u are right, 2nd pic uses Vray lightmat but the 1rst is strictly Vray lights.
i do use LWF and save as Oexr and adjust exp with Vraycam or in post (thank u for that advise it saves a few more tests and is more flexible )
as for the Imap Settings i will test those and see
i am sorry to use a pic that is not mine (Pls see attachment )but just to show u what i mean.
there r few lights in this scene and yet it is all bright something i can't acheve yet (note that i use LWF)
any input is appreciated
thank u
Attached Images
File Type: jpg E-05.jpg (89.2 KB, 28 views)

Last edited by fadi3d; September 3rd, 2008 at 10:22 AM. Reason: missing attachment
fadi3d is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Vray materials and IOR help fadi3d VRay Render 2 August 24th, 2008 12:43 AM
How do I add Vray materials into Vray? aaron655 VRay Render 2 May 6th, 2008 04:40 AM
Mental Ray and Vray Proxies Usability Compared crazy homeless guy Mental Ray 10 April 24th, 2008 05:29 PM
Exporting without Vray materials jophus14 VRay Render 4 April 19th, 2007 01:10 PM
Vray Materials Ismael VRay Render 1 November 29th, 2005 11:13 PM


All times are GMT -7. The time now is 10:12 AM.





Powered by vBulletin® Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0
© Copyright 2001 – 2008 CGarchitect Digital Media Corp. All Rights Reserved.