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Old September 2nd, 2008   #1 (permalink)
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Default Common answers to big problems

Seriously i have been wondering, if one person (aka: Vray expert)(Pun intended) knows the answer to certain problems in vray, then why they give answers like these:

1. Read the manual.
2. Use google (Well some got here thru it)
3. Could be many things.
4. I read somewhere but cant remember now where!
5. You need to learn the very basics of how vray works. (And they mean nothing)
6. 3 words... practise, practise and practise.(c'mon, give me a break)
7. And the pearl of all them: How do I cover my butt with design?
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Old September 2nd, 2008   #2 (permalink)
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Default Re: Common answers to big problems

DISCLAIMER: I am not speaking for the "VRay experts" on these boards (lord knows I'm not one), just answering as an interested observer and long time lurker here:

1. Because some people are lazy and repeatedly ask the same questions here that are answered very clearly in public available online documents.

2. See #1.

3. Because this is very often the case. Sorry if you don't like that answer, but when asked vague questions, I don't know what kind of response you'd expect.

4. Never seen that answer here (could easily be for a lack of looking on my part, tho).

5. See #1.

6. Because there are no "magic settings"... the only way to find what works best for you is to practice (give you a break? Seriously?).

7. See #4.

As a counterpoint, I have been wondering why people ask questions that are either covered in the manual or have been answered on these boards many times in the past.

But what confuses me most is how some people are simply afraid to experiment with the software they're trying to make a living with. Or just unwilling to put in the time that the VRay experts here have put in learning the software and improving their skills and becoming the experts.
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Old September 2nd, 2008   #3 (permalink)
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Default Re: Common answers to big problems

Quote:
Originally Posted by mangalore View Post
7. And the pearl of all them: How do I cover my butt with design?
a good detailed contract before work is started, covering the scope of work to be done, as well as what is expected of the client in turn to receive the work on your part.



as for the rest of your questions, normally someone will leave a poor answer like the ones you quoted if it appears that the person asking the question has put no effort into finding a solution to their problem on their own. The more you put into asking a question, the more you get out of it. If you put alot of investigation into your question, provide screenshots and documentation, and really explain a problem you are more likely to get an answer.

If you just ask things like "how do I make a good render".... you would be lucky to even get an answer from someone being a jerk about it.
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Old September 3rd, 2008   #4 (permalink)
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Default Re: Common answers to big problems

hello there,
i have to agree with Robert and Brian.i am self taught and found this site much better than others (no i will not name) in finding answers to my problems.sure no one is going to give u those magical settings but if u sound like ur making an effort i am sure many will put u in the right direction .that was my experience so far at least.
u have to know that nothing comes free u want to learn u have to experiment.sure with someone by ur side it will be much easier but usually people like these get paid and are called teachers.
that's my humble opinion anyway.
take care
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Old September 3rd, 2008   #5 (permalink)
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Default Re: Common answers to big problems

I agree with Robert and Brian, There are no magical settings which you can use in any kind of scene....every time we have to develop new strategy and technique for creating a particular render. The best way to learn is to experiment and discover new possibilities.
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Old September 3rd, 2008   #6 (permalink)
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Default Re: Common answers to big problems

isnt there a manual for this sorta thing? :P
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Old September 5th, 2008   #7 (permalink)
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Default Re: Common answers to big problems

it is easy to answer specific questions that have few options as to what the answer would be.

good question: 'should i add an hdri map as the first step to lighting an interior scene?' (no)

bad question: 'how do i make the light look good?' (use good lights)

open ended questions are difficult to answer.

there are many complex interdependencies in the vray settings, and while a 'vray expert' may be able to go through and set them all correctly following a process they have learned through experience, if you were to put them on the spot about a single step in that process, they would not be able to summarize exactly what the implications of changing one setting would be.

i bet most good renderings you see come from people with an established workflow that do it pretty much the same way each time. this does not mean they have an omnipotent understanding of scene setup though.

coming to this site is like going to a psychologist, they can give you advice based on appearances, but they cant really get inside your scene
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Old September 6th, 2008   #8 (permalink)
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Default Re: Common answers to big problems

Well, let me tell you first, thanks to all of you who answered this question. Before i did it, i made an experiment, i looked in the search option about many of the common problems in vray and for the most part they were politely answered. And also in some of the answer i have definitelly being amused with the lot of jokes and it relaxed me a lot.

But in asking this i was of course trying to get to the point that some people dont have the answer but eventhoug the answer it, at least they are eager to do it.

But thanks i definitely enjoyed.
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Old September 6th, 2008   #9 (permalink)
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Default Re: Common answers to big problems

Although "Read the manual" may seem facetious, it is actually (largely ignored) very good advice.
It may annoy you that "vray experts" are willing to lend their knowledge on these boards, but I find it quite charming. If you dont like the answers to simple questions, then go RTFM.
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