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Old September 3rd, 2008   #1 (permalink)
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Default Need some ideas

I'm going to be doing an interior animation that will have a large floor to ceiling aquarium in it. Naturally I want it to look amazing with fish swimming, bubbles, caustics the whole thing but I've never done anything like this before. So my question is what's the best way to approach this, are there any problems I should be looking out for, should I use any special materials or plugins to do this right?
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Old September 5th, 2008   #2 (permalink)
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Default Re: Need some ideas

have you thought about contracting pixar for the aquarium interior? i heard they did some kind of movie like that...

....3d aquarium screensaver projector map? really thats the best idea i had.....

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Old September 5th, 2008   #3 (permalink)
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Default Re: Need some ideas

If you aiming for realism, live footage as an animated texture would be the best solution. However, it would only work if the aquarium sits in front of a solid wall.

http://www.fotosearch.com/DVA007/057-0051/

Otherwise, it sounds like a lot of work and rendering resources if you decide to animate everything from scratch. It might not even be worth it if the aquarium is only shown for a couple of seconds in the animation.

Last edited by CHE; September 5th, 2008 at 09:06 AM.
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Old September 5th, 2008   #4 (permalink)
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Default Re: Need some ideas

What about rendering a 3-second loop for the aquatic plants, then animate one single fish and use it for instanced particles to make a school. A couple of larger fish on a short loop and a couple of emitters producing bubbles.

If you're not wanting to do any modelling for the fish, use sprites with mapped alpha cutouts instead of instanced particles. You could also use sprites for the bubbles.
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Old September 8th, 2008   #5 (permalink)
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Default Re: Need some ideas

Shane I like your idea about creating a school of fish using instanced particles, how would that work exactly?
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Old September 8th, 2008   #6 (permalink)
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Default Re: Need some ideas

For what it's worth, here's my first thought on how I'd put Shane's idea into practice:

1) Create a PFlow source emitter, and have it emit one particle per school of fish you want to create. Make sure the start and stop frames are the same, and the first frame of the animation, so the particle always exists.
2) Have that one particle spawn (using a spawn test, just don't link the test to any other events) x number of offspring to populate the school, changing the variation and divergence values so the fish don't swim in a line.
3) Link a UDeflector to your tank geometry, and in PFlow use a collision test with that deflector (again, don't link this test to another event).

Tweak the movement/speed of the original particle to taste.

(sorry if this was insultingly overexplained... I tend to get a little wordy).
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Old September 8th, 2008   #7 (permalink)
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Default Re: Need some ideas

I like simple and I'm going to try this thanks!
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Old September 8th, 2008   #8 (permalink)
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Default Re: Need some ideas

Why not make some video footage at the local pet shop and put it in the diffuse slot of the material or buy the footage. Making it yourself is a huge job in itself
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Old September 8th, 2008   #9 (permalink)
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Default Re: Need some ideas

I can't do that because I'll be moving around the aquarium and I also want the caustics to interact with outside objects.
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Old September 8th, 2008   #10 (permalink)
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Default Re: Need some ideas

Looks like you have a tough job ahead of you so!!!!
Although it will be a nice challenge and the scene would probably be worth a few dollars when it's finished. Keep us all posted what you do it's and interesting one.
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