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| Hardware and Technical Discusions For general discussions about rendering hardware and technical issues. |
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#2 (permalink) |
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Moderator
Join Date: Mar 2007
Location: Ballarat, Victoria, Australia
Posts: 1,375
Name: Joel Callahan |
to use more than 4 gigs of ram would require a 64-bit OS.
I think RAM is pretty affordable now-a-days, and having 8 gigs can make rendering easier and perhaps quicker (big scenes). |
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#8 (permalink) |
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Member
Join Date: Jun 2004
Location: OC
Posts: 66
Name: Joel Burbage |
I've very rarely topped out my box (8gbs) though, with particles, and a lot of trees, I could see this happening. I'm really curious though, to see what sort of scenes you've worked on that have topped 12gbs. Are you able to post any images/frame grabs?
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#9 (permalink) |
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Senior Member
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Hello Joel...
My Scene is a Room with 12 characters (Children) With Cloth and hair (I Work in an Animation company - and our project is a Film not an Archviz ) and there is no Render proxies coz we work on maya 2008 / Mentalray. I Hope if I Can Grab Some images to Post them here.... |
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#10 (permalink) |
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Member
Join Date: Jun 2004
Location: OC
Posts: 66
Name: Joel Burbage |
Makes sense. I guess that would put it over the edge. And all in the same pass? I have no idea how they are interacting or what's involved, but at least in archvis, I find that if I need to use more than 4gb, the frames generally take forever and it's worth it to break stuff out into seperate passes. (This way, if just a part of it needs changing, you can render just that pass.) I'd especially assume that this would be true when calcing hair. Seems like a pretty finicky thing, and short of pro films, most of the 3d hair I've seen has been less than perfect (meaning it could have benefited from a little more tweaking by the artist and therefore, another pass). Can't imagine 12 people with cloth and hair all in the same scene! If it looks good, I'll have to give you some serious props.
(Now I'm extra curious to see what you're working on.) |
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