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| Finished Work Post your final 3D Art works here to be critiqued by other board members. |
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#1 (permalink) |
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Veteran Member
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has been put online on the client's site
its a long one enjoy! http://www.hetwaarehuis.nl/12.html?1 now to render it in HD! |
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#2 (permalink) |
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Senior Member
Join Date: Jan 2008
Location: London
Posts: 111
Name: Kyle McBride |
Yes it's a long one but its not a boring long one. I think your camera movements helps keep the viewers attention. I like it, especially for your first one. There are a few points that I would pick up on initially and that would be your use of the people and the cars. Your interiors are really nicely done I think they actually look more real than the exterior. Overall though a thumbs up.
How long did it actually take to produce and was there just you?
__________________
Pleasure in the job puts perfection in the work. |
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#3 (permalink) |
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Veteran Member
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I think I did about 75-80%. The client initially wanted a song like pirates of the carribean but using the camera movements one this song's beat worked a charm. we were given 255 hours to do it, but I'm not gonna say what the real hours were, lets just say 255 wasn't enough, hehe
thanx for the c&c |
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#4 (permalink) |
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Senior Member
Join Date: Jan 2008
Location: London
Posts: 111
Name: Kyle McBride |
I think your soundtrack compliments your animation not sure Pirates of the Carribean would
__________________
Pleasure in the job puts perfection in the work. |
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#5 (permalink) |
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Senior Member
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I like camera movements, and points of view.... I think is "neoscape inspirated" and this is a very nice start.
It would be nice, not to use still images, or make them shorter. adding some layers to this still images, with movement, could help a lot: cars, moving skys or people. I love the magazine detail at the end of the video... very nice... If you are going to render in HD take care about splotches, I saw a lot of them along the video. Try to keep characters as far as possible from camaras. |
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#7 (permalink) |
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Veteran Member
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for most of those splotches, im finding that when I turn off the fresnel refletions and Highlight glossiness in the 'Reflection' slot of the vray materials that they (the splotches) go away. gr8.... but there is allot of materials that has got those two functions turned on. Does anyone know of a script that can turn them off?
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#8 (permalink) |
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Senior Member
Join Date: Aug 2007
Location: Cardiff
Age: 28
Posts: 232
Name: William Ward |
Overall I'm a fan, I like the camera paths and you've kept them short and snappy. The car is generally rendered very nicely but the turning animation is terrible, it spins on the spot. I would also have kept the camera path a lot tighter to the path of the car. As mentioned above the walk cycle of the woman needs a lot of work. I don't know how you're rigging / animating these but it looks as if this cycle is not meant to be used on that character mesh. Other ones in the anim don't seem so bad? Your interiors are great. I also like the little details like the magazine and the television interaction but the magazine paper could do with thinning out. I can't comment on the link to the soundtrack, no volume.
Good stuff. |
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#9 (permalink) |
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Moderator
Join Date: Mar 2007
Location: Ballarat, Victoria, Australia
Posts: 1,373
Name: Joel Callahan |
Very nice!
tech note: the web page embedded media player did not want to work on Firefox. Works fine on IE. I thought the music was good - not too loud and not too 'Techno'. Good slow pans showing the aerial shots at the beginning I thought I felt it surging ahead (just before the sailboat) when it was doing a straight camera dolly. Nice car model and reflects the environment nicely. I like how the camera follows it then pulls up. nice transition from exterior looking in the window to going through the window Hollywood-style. I liked the gathering of itself then fast-forwarding then resuming a slow pace. Wasn't overdone. The girl-wth-big-hips' walk cycle does look a little off. I don't mind the tight-turning camera - it fits with the style of the piece. I like how there is "stuff" - real life stuff - everywhere you go. Overall - fantastic! ps: all the words were misspelled - I couldn't understand any of it! heh |
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#10 (permalink) |
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Veteran Member
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thanx again for the c&c's. i think that girls is the only highress model we have got, and i also think we just used point cach files for the animation on here, not realy sure, character anim ain't my strong point
for that splotches script, i found the 'Zorb modifier modifier' on scriptspot, it mass edits everything from materials right through to modifiers on objects, pretty cool script. |
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