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| Finished Work Post your final 3D Art works here to be critiqued by other board members. |
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#1 (permalink) |
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Senior Member
Join Date: Nov 2002
Location: Telluride, CO
Posts: 298
Name: Mark Frankmann |
I had this in the WIP section. I incorporated the helpful suggestions that were offered there and changed some of the materials around per the architects direction. Here's the finished rendering.
http://www.openrangeimaging.com/test...n_Living01.jpg any comments or critique will be very much appreciated. |
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#3 (permalink) |
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Junior Member
Join Date: Sep 2008
Location: Bangkok
Posts: 23
Name: Kittituch Nakaprawing |
your wood material look so realistic but, I think may be it should be a little bit more glossy reflect.
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http://www.perspectivo3d.blogspot.com |
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#5 (permalink) |
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Senior Member
Join Date: Nov 2002
Location: Telluride, CO
Posts: 298
Name: Mark Frankmann |
I'm assuming it's the stone texture of the fireplace that you are all finding objectionable. The texture map is a photo I took of some stone work on a building that the architect wants to duplicate. A very rough, unshaped stone, with mortar smeared around. The texture map itself looks like it should. I made a black and white version and used contrast to make a bump map. I have used that in the Vray displacement modifier map slot. I have the displacement pretty low, like 0.5". It has a definite impact on the appearance and I'm thinking that map might need to be re-worked. It seems to be causing it to look like a bunch of noise is being applied all over the stone. The architect seems to like it just fine but I will try a revision based on your comments.
Thank you! |
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#6 (permalink) |
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Veteran Member
Join Date: Aug 2007
Location: Sydney
Posts: 690
Name: Shane Neal |
The stonework looks OK, it's the flames that look incorrect - flames don't have black edges. Also, there would be an orange glow on the back of the fireplace, maybe some soot too.. You could fix all this in Photoshop, no need to re-render. Maybe soften the shadow edges on the leather couch too. A small blur brush in Photoshop should do it.
All in all, a nice image. S. |
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#8 (permalink) |
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Moderator
Join Date: Nov 2002
Location: San Francisco
Posts: 2,895
Name: travis schmiesing |
I am uncertain about the camera angle and lens used. I think the lens might be around 160-200mm, but I am not sure if it is the changing angles of the space that are causing that, and not the actual lens. I would need to look at the plan. I don't think you need to drop all the way to a 28, but I think you could use about a 50, and not get all distorted, but nt feel so foreign to the space you are doing the rendering in.
I think part of the problem I am seeing is that the high mm lens makes the furntiure look small in scale. I am always open to eating crow if I am wrong.
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travis schmiesing |
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#10 (permalink) |
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Senior Member
Join Date: Nov 2002
Location: Telluride, CO
Posts: 298
Name: Mark Frankmann |
Travis, thanks for your comments! The camera focal length is 28mm. The camera is actually a bit outside of the building using clipping planes. It's a difficult plan to describe. Kind of a series of different sized trapezoids arrayed around a radius in a somewhat staggered fashion. Most with different roof heights and pitches. It was difficult to come up with an angle that achieved the clients wants. The client/architect is pleased with this and now wants another one looking into this part of the house from outside the dining area (where the backs of the chairs are). I'm psyched to do that and grateful to have any work considering the situation.
Kippu, thanks for the encouraging remark! |
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