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The Unchallenge A forum for "unchallenges" where users can post models or an idea so that the group can work together to solve the problem, develop new techniques and share thoughts about a particular topic. Kind of like a challenge but without a deadline.

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Old December 23rd, 2002   #1 (permalink)
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Hi all,

I started this second edition of "Let There Be Light" on the request of Ernest Burden III.

(Maybe we should make a new section for these reasearches like I suggested in 'new forums' before ... Jeff? (tnx!))

rgds

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Old December 23rd, 2002   #2 (permalink)
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I split this off the existing thread since it's a different model (see below).

I decided to take a try at a highly optomized version of the basic model posted for these tests. I rebuilt the model on a strict module. Almost every polygon in this model is .5 meters x .5 meters, with a small number at .5x.25m The model is metric and in DXF format, NO triangles. No real-world model would be so optomized, of course.

MODEL2.zip

I am setting my meshing to a med/high value, processed the light to about 90% in 1 1/2 hours on my Athlon 1G/512MB RAM

For consistency's sake, I suggest anyone using the new model render a view from:

camera x, 1 y, -5 z, 1.4
target x, 3 y, 10 z, 1.4
view angle 76 degrees
rendered to 720x486

that's what I used

sun is still at 346/23 (or 194/23 for Lightscape)

Because the proportions changed a bit when I re-did this, the light hits at different points, but I like it because it hits all on a wall so most of the light on the floor is bounced.

Here is the indirect only.



and the final render

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Old December 23rd, 2002   #3 (permalink)
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Just curious Ernest, why ? Why this strange optimization ?
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Old December 23rd, 2002   #4 (permalink)
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Whadda mean, 'strange'?

Quads are the holy grail of radiosity engines! My model is ALL quads. Let's see if it make any difference at all from the earlier model which was not optomized for GI.

Also, I tried to force all polys to be the same size since I noticed that I, and others, had artifacts where the neighboring polys were different sizes.

Quote:
Just curious Ernest, why this strange optimization ?
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Old December 23rd, 2002   #5 (permalink)
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Quote:
Quads are the holy grail of radiosity engines! My model is ALL quads. Let's see if it make any difference at all from the earlier model which was not optomized for GI.

Also, I tried to force all polys to be the same size since I noticed that I, and others, had artifacts where the neighboring polys were different sizes.
Thats what i mean with strange. I've heard and seen that especially Lightscape is very demanding in modelling, but nothing that strange. I only know that its good to split large polygons into smaller ones to get a rendering faster, but if they are different size or not doesn't matter. But i'll give it a try.
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Old January 30th, 2003   #6 (permalink)
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I've been playing with ls using this model.....I got great lighting and shadow.....but my renders all come out with some serious jaggies......need to go find my ls manual

:/
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Old January 30th, 2003   #7 (permalink)
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Quote:
.....but my renders all come out with some serious jaggies....
In raytraced views? Are you 'raytracing direct lighting', and have the sun set to raytrace direct? Post a picture!
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Old January 31st, 2003   #8 (permalink)
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here's my image.....obviously doing something wrong though



oh and I couldnt get a background colour to appear either
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