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SIGGRAPH 2003 San Diego News updates from SIGGRAPH 2003 July 27-31

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Old July 28th, 2003   #1 (permalink)
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Well maybe not insider info, but feature news that is not mentioned in the Discreet PR:

- Share data with design solutions such as AutoCAD, ADT, Inventor and Revit

- Additional integrated workflow with Autodesk VIZ with ability to directly open VIZ and VIZ Render file

- Supports data exchange with all industry design solutions supporting DWG, DXF, SAL and IGES

- Unique render to texture feature facilitates physically accurate interactive visualization

- Unlimited distributed network rendering via integrated render management software

- mentalray rendering now included with each 3ds max6 license, is tightly integrated and accessible directly though an intuitive UI for advanced rendering

- Additional support for the best commercial 3rd party rendering solutions inclusing, PRman, Brazil, Vray and finalRender

- Integration with Discreet's Combustion

- Integration with Discreet's Cleaner


More news from the MAX 6 Launch party:

- Physically based materials like those found in Ligtscape. In fact thet are the exact same templates with the additonal of a few others. They use the exact same algorithms as Lighscape so LS user will be able to get images that look just like LS with the same ease.

- New particle system called particle flow that is an event driven particle system.

- Powerful vertex painting tools

- Tabbed rendering dialog box that combines all of the rendering windows together

- Integrated mentaray licence. The licence allows the user to render with MR on their desktop and use that same licence as a network license via BackBurner as long as the license is not in use by the destop version. You can not do network bucket rendering from inside of max however without additonal MR licenses.

If anyone has questions about MAX 6, let me know and I'll let you know what I can.
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Old July 28th, 2003   #2 (permalink)
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hey jeff
is this the ground up rebuild of max that some of us would like
any word on the 64 bit support and conversley will it run on nt (even if not offically supported) for render nodes
r5 was so lacking in arch/viz friendly features i passed it by but mental ray may well open the wallet
any more nuggets let us all know
thanks
3dp
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Old July 28th, 2003   #3 (permalink)
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Hi Jeff!
Just got a few questions to ask ..
Is it going to replace VIZ? Does MAX 6 support IES lights? Is it going to support adaptive meshing (like in LS)?
Just those 2 question for now

-RM
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Old July 29th, 2003   #4 (permalink)
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WILL IT EVER RUN ON OSX???!!!
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Old July 29th, 2003   #5 (permalink)
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and I really though money was going to be the reson I didnt bu a G5...
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Old July 29th, 2003   #6 (permalink)
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what about NURBS ?
shoudn't those be a litle improved
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Old July 29th, 2003   #7 (permalink)
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Hi Jeff
I just got one question...
any news from the next release of Autodesk VIZ?

thanks!
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Old July 29th, 2003   #8 (permalink)
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Please make MAX 6 support adaptive meshing (like in LS) that is a popular request.
TKS :ngesleep:
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Old July 29th, 2003   #9 (permalink)
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Quote:
Originally posted by 3d-doctor:
hey jeff
is this the ground up rebuild of max that some of us would like
any word on the 64 bit support and conversley will it run on nt (even if not offically supported) for render nodes
r5 was so lacking in arch/viz friendly features i passed it by but mental ray may well open the wallet
any more nuggets let us all know
thanks
3dp
MAX will work on the Opterons, but I am not sure if the architecture takes advantage of that. I'll know more later today.

The MAX6 rtelease is more of an architectural release that anything else so it much better than 5 in that respect
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Old July 29th, 2003   #10 (permalink)
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Quote:
Originally posted by Cesar R:
WILL IT EVER RUN ON OSX???!!!
VERY VERY unlikely.
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