![]() |
||||||||||||||
|
|
||||||||||||||
|
|||||||
| Notices |
| General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture |
|
|
LinkBack | Thread Tools | Display Modes |
| Sponsored Links |
|
|
#1 (permalink) |
|
Junior Member
Join Date: Feb 2004
Location: UK
Posts: 11
Name: richard gardner |
Hi everyone,
I am relatively new to the CG Visualisation scene, having used AutoCAD/ADT for the past 10 years or so through the various versions I have now decided to push into the 3d visualisation world. I have a copy of 3d studio max 6 and am working through varous tutorials. From AutoCAD to Max does take some getting used to and have decided the best course would be to model in ADT, (which I am quite confident with), and to render in max. I am enjoying using Max and looking at the talents on this site I have something to aim for. I must admit to feeling slightly depressed when I see a stunning rendering on this site after spending a few hours at my pc with an average looking image for all my efforts! Anyway, I do have a newbie questions regarding materials for my scene, my work is mainly residential, I would like peoples thoughts on how they achieve brick features on an elevation, i.e. soldier courses, contrast banding, brick quoins etc. At the moment I am using a separate 3d face in ADT and applying a different material to it. Is this the best way as it can get quite tiresome. How would this be achieved just through Max, is there some fancy options with materials that I could use? Any other general advice for residential visualisations would be greatl appreciated. many thanks Richard |
|
|
|
|
|
#3 (permalink) |
|
Senior Member
Join Date: Jun 2002
Location: Columbus, Ohio
Age: 30
Posts: 201
Name: Josh Lloyd |
To add what STRAT suggested:
http://www.beldenbrick.com/md_page.htm http://www.boralbricks.com/ But to in terms of modeling I have been using a multi sub-object material when adding soldier courseing and contrast banding. So that requires adding faces to your object. But for quoins I just model it. |
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
|
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Brick design prog | Jape | Photoshop | 3 | March 7th, 2004 09:41 PM |
| Procedural Brick Map Reflectance | Jonny English | 3ds Max | 1 | December 21st, 2003 11:49 PM |
| Max 3.1 Brick Color Mapping | camby | 3ds Max | 2 | August 4th, 2003 02:22 AM |
| New Brick texture maker | Chad Warner | General Discussions | 3 | July 10th, 2003 01:02 PM |
| zig zag zebra patterns on glass | matt_vinoir | Autodesk VIZ | 27 | August 22nd, 2002 11:54 AM |