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Old March 11th, 2004   #1 (permalink)
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Default electric wires

hi everybody ,
does any body know a way to model electric wiring with minimal polygons?
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Old March 11th, 2004   #2 (permalink)
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Default Re: electric wires

Quote:
Originally Posted by zamalkawy
hi everybody ,
does any body know a way to model electric wiring with minimal polygons?
renderable splines
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Old March 11th, 2004   #3 (permalink)
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Smile Re: electric wires

just renderable splines maybe ?
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Old March 11th, 2004   #4 (permalink)
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Default Re: electric wires

What software would you be using? Maybe you could post your question in the appropriate section/channel in the forum, then maybe we can start to help
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Old March 11th, 2004   #5 (permalink)
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Default Re: electric wires

yeah, just make the line renderable but if you want it to be a real 3d model,

1. create a line with a number of vertexes on it and make it not streatch by move some vertexes in any x/y/z directions. copy the line (by segment/spline sub object), may be 2 -3 time and adjust their vertexes again (make it seam less).

2. make renderable and give the thickness and segment = about 12 and copy those 3 to be 6, 9 and.....

3. convert to poly and use noise modifier

4. use optimize modifier on the line

these lines will look OK if you don't move the camera too closed to them.
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Old March 13th, 2004   #6 (permalink)
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Default Re: electric wires

maybe make a swooping spline, extract it 4 or 5 ft.. make a tansparency map that has 4 lines on it, or however many lines you want, map onto extracted swooping spline. 4 electric lines for the polygon count of 1.
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