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| General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture |
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#2 (permalink) | |
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Super Moderator
Join Date: Dec 2001
Location: Cardiff, Wales, UK.
Age: 36
Posts: 6,488
Name: Stephen Leworthy |
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#5 (permalink) |
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Senior Member
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yeah, just make the line renderable but if you want it to be a real 3d model,
1. create a line with a number of vertexes on it and make it not streatch by move some vertexes in any x/y/z directions. copy the line (by segment/spline sub object), may be 2 -3 time and adjust their vertexes again (make it seam less). 2. make renderable and give the thickness and segment = about 12 and copy those 3 to be 6, 9 and..... 3. convert to poly and use noise modifier 4. use optimize modifier on the line these lines will look OK if you don't move the camera too closed to them. |
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#6 (permalink) |
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Moderator
Join Date: Nov 2002
Location: San Francisco
Posts: 2,895
Name: travis schmiesing |
maybe make a swooping spline, extract it 4 or 5 ft.. make a tansparency map that has 4 lines on it, or however many lines you want, map onto extracted swooping spline. 4 electric lines for the polygon count of 1.
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travis schmiesing |
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