Welcome to CGarchitect.com Untitled Document

Go Back   CGarchitect.com > 3D SOFTWARE > Other 3rd Party Renderers

Notices

Other 3rd Party Renderers Posts about 3rd party plug-in renderers like Brazil r/s, Final Render etc.

Reply
 
LinkBack Thread Tools Display Modes
Old June 1st, 2004   #1 (permalink)
Junior Member
 
Join Date: Sep 2002
Location: Berkeley, CA
Posts: 20

Name: Nick Nakadate


United_States 


Default Brazil r/s used in Day After Tomorrow

http://www4.discreet.com/company/press.php?id=739

Maybe the fishes will come out with a press release too--dunno.
Interesting reading either way, not to mention FX.

Cheers

Nakadate
Nick Nakadate is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Sponsored Links

Old June 22nd, 2004   #2 (permalink)
Junior Member
 
Join Date: Jun 2004
Location: California
Age: 35
Posts: 1

Name: Joe Bloenski


United_States 


Default Re: Brazil r/s used in Day After Tomorrow

What a great movie. The effects where very well done. The dog thing was a little weird. I am currently working on a very big up and coming movie, sorry i can't mention the name, big hush hush thing right now. Any way, we are taking a new and fresh approch using Auto CAD and Accurender. At first the idea seemed a bit weird, to say the least, but some of the results are amazing. AutoCAD is a bit lame for modeling so we create all geometry in Maya and export to CAD.
JoeBlow is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 26th, 2004   #3 (permalink)
Moderator
 
Christopher Nichols's Avatar
 
Join Date: Apr 2002
Location: Lalaland
Posts: 1,166

Name: Christopher Nichols


 


Default Re: Brazil r/s used in Day After Tomorrow

what a nightmare...

oh, I mean the working on the movie, not the rendering. The orphanage did a great job... the frost looked great. I know those models were a bitch since we modeled them. I wonder if they had to optimize them. We rendered all of it through rib-archieving which is the only way to push that many polies in prman.
__________________
Christopher P Nichols
Christopher Nichols is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old July 9th, 2004   #4 (permalink)
Junior Member
 
Join Date: Sep 2002
Location: Berkeley, CA
Posts: 20

Name: Nick Nakadate


United_States 


Default Re: Brazil r/s used in Day After Tomorrow

Quote:
Originally Posted by Christopher Nichols
what a nightmare...

oh, I mean the working on the movie, not the rendering. The orphanage did a great job... the frost looked great. I know those models were a bitch since we modeled them. I wonder if they had to optimize them. We rendered all of it through rib-archieving which is the only way to push that many polies in prman.

We had to remodel and/or fix just about everything. And yes--the high-poly counts were challenging, but we optimized most shots to run without any kind of archiving or caching.
Nick Nakadate is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old July 9th, 2004   #5 (permalink)
Moderator
 
crazy homeless guy's Avatar
 
Join Date: Nov 2002
Location: San Francisco
Posts: 2,895

Name: travis schmiesing


United_States 


Default Re: Brazil r/s used in Day After Tomorrow

i guess i always assumed most of the models in shots like this were 75% image of thebldgs mapped on to the models, and the other 25% consisting of the detail of the models. more sophisticated than a gaming enviroment, but less sophisticated than an a quality arhcitecture model.
__________________
travis schmiesing
crazy homeless guy is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
brazil reflections colorID Other 3rd Party Renderers 1 April 15th, 2004 09:31 PM
Exterior street scene - Brazil renderer mhinks Other 3rd Party Renderers 3 April 8th, 2004 10:09 AM
Brazil Test... Mike Hagelsieb Work in Progress (WIP) 30 May 21st, 2003 05:28 PM
help me whith Max5 + brazil r/s 1.03 one frame net render polimar Other 3rd Party Renderers 9 February 12th, 2003 10:49 PM
brazil w/ viz trey Autodesk VIZ 5 September 4th, 2002 10:28 AM


All times are GMT -7. The time now is 09:35 AM.





Powered by vBulletin® Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0
© Copyright 2001 – 2008 CGarchitect Digital Media Corp. All Rights Reserved.