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#3 (permalink) | |
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Is this what you mean? |
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#4 (permalink) |
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Super Moderator
Join Date: Dec 2001
Location: Cardiff, Wales, UK.
Age: 36
Posts: 6,488
Name: Stephen Leworthy |
nope. wasn't thinking of cross section method. more the splining method.
literally building up the shape in splines and letting the ST modifier do the rest. i've done this a few times before and i really got that nice stretched-fabric-over-a-frame effect. |
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#5 (permalink) |
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Senior Member
Join Date: Jan 2003
Location: Bahrain
Age: 44
Posts: 176
Name: david pinnington |
i'd also give nurbs a mention
parametric is built in so as long as the designer has it right the rest will be a breeze having said that lofting maybe also suitable basically whatever you'll need a spline cage as a start |
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#6 (permalink) | |
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#7 (permalink) | |
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Senior Member
Join Date: Aug 2003
Location: Pittsburgh, PA
Age: 31
Posts: 142
Name: Tom Corbett |
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#8 (permalink) | |
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Super Moderator
Join Date: Dec 2001
Location: Cardiff, Wales, UK.
Age: 36
Posts: 6,488
Name: Stephen Leworthy |
Quote:
they get a shed load of bad press, and i was always on the understanding that viz/max NURBS are crap, unstable and generally a pile of pants to use. you obviously dont find this the case. what's your opinion on viz NURBS then? only it certainly wouldnt suprise me if they're allot more stable and usable than max's. |
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#9 (permalink) |
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Junior Member
Join Date: Apr 2004
Location: Lincoln Park, Michigan
Age: 59
Posts: 8
Name: Paul Cote |
I had a tent project like this some time ago and I used the demo version of "Patterner" (http://www.patterner.co.uk/). The demo version has dfx export disabled, but vrml export worked. I also used Rhino for some forms.
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#10 (permalink) | |
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Senior Member
Join Date: Aug 2003
Location: Pittsburgh, PA
Age: 31
Posts: 142
Name: Tom Corbett |
Quote:
As I said, they certainly are not easy, at least in VIZ. It is still "touch-and-go" for me depending on the circumstance. However I found that once you get the hang of the quirks, they become invaluable, especially interior renderings. I constantly use them for smooth, non-linear surfaces such as curtains & drapes, some pieces of furniture, beds & pillows, glassware, vaulted ceilings, etc. I have found it much easier to simulate realistic effects with these than with polygon modeling. Again, there is probably a better product out there for NURBS (I have been hearing great things about MAYA and RHINO) but i have not had the opportunity to work with these yet. Last edited by tcorbett; July 9th, 2004 at 08:15 AM. Reason: said the same thing twice - D'OH! |
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