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#1 (permalink) |
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Senior Member
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Hey guys, I am sure this has been questioned and answered in the past but here it goes again.
I am an Autocad modeler, who renders in Viz or max. However, sometimes i have trouble with the geometry that I import. In other words, when I bring a square box from autocad, I cant round its corners in viz as compared to doing it in viz by adding more vertices and bending or rounding the corners. The other question is, whats the best way to import autocad geometry? what settings should I use. Thanks for any info. |
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#2 (permalink) |
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Super Moderator
Join Date: Dec 2001
Location: Cardiff, Wales, UK.
Age: 36
Posts: 6,488
Name: Stephen Leworthy |
i import using the 3DS format. i too model in autocad, but if i have (in your example) a box i may want to chamfer or amend in this way in max, then i'll modell it in max.
when you import from acad you in effect import editable meshes and not primatives. so treat these meshes as you'd treat all other max editable meshes. |
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#3 (permalink) |
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Senior Member
Join Date: Mar 2004
Location: gent belgium
Age: 33
Posts: 158
Name: Philip De keersmaecker |
donnow if this might help but :
DON'T try to make yourself life easy and make your workflow alot quicker by modelling all in max/viz, it might take you a while to get used to it, but on the long term you will benefit. i allways cleanup the acad files (text and hatches and all...) then import the 2D in 3D positions convert to spline (quicker snap) and then model from there once you get the hang of it, it will speed things up alot! even more when your client wants to move around windows and door and such (just don't use boolean in max/viz, that won't work) |
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#4 (permalink) |
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Senior Member
Join Date: Jun 2004
Location: dubai
Posts: 425
Name: patrick deno desamparado |
<your question it seem, is not technical issue(settings) nor errors in importing(which i presume you know well) but rather of convenience in editing imported objects.
<so for this i have no direct answer except to remodel the object again in autocad. For importing selected objects, I usually make "wblock" of it.
__________________
kicks IF YOU DIM YOUR LIGHT SO THAT OTHERS MAY SHINE, THE WHOLE WORLD GETS DARKER. Last edited by kicks; August 4th, 2004 at 07:50 AM. |
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#5 (permalink) |
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Senior Member
Join Date: Mar 2004
Location: cebu city
Posts: 206
Name: jayson giltendez |
3ds to import.. editing mesh will also work, but if you purely model from cad,
much better if you fillet/chamfer your solids first before exporting them to viz..theres no better software each has its own diff purpose, it is where your comfortable working with that matters... |
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#7 (permalink) |
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Senior Member
Join Date: Apr 2004
Location: Atlanta, Georgia
Age: 32
Posts: 347
Name: Travis Rhoads |
As mentioned, model in the program you are comfortable with. I too model everything in AutoCAD, and then link the file to my VIZ file. Under Utilities, the File Link Manager will allow you to link an AutoCAD file to VIZ. You can also update this file with a reload if changes are made. This works well for me. Hope it works for you.
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