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#1 (permalink) |
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Senior Member
Join Date: Jun 2004
Location: dubai
Posts: 425
Name: patrick deno desamparado |
<I 'd like to ask for insight from everyone who had done a big interior scene specifically the lighting setup using Gi. I am currently making an interior of a supermarket 40m deep 30m wide 4m high. There is not much on the ceiling and the wall & columns are spaced at 6m apart(basically a box with columns), no furnitures or stalls. Lights to be used are combo flourescent square diffuser & halide downlights.
<how would you set up your light for this?(does not matter what renderer you employ as long as GI is used).
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kicks IF YOU DIM YOUR LIGHT SO THAT OTHERS MAY SHINE, THE WHOLE WORLD GETS DARKER. |
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#2 (permalink) |
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Super Moderator
Join Date: Dec 2001
Location: Cardiff, Wales, UK.
Age: 36
Posts: 6,505
Name: Stephen Leworthy |
any roof lights or external lighting effecting it? can you post up a sketch or idea of what we're looking at to give you a better idea? only there's 100's of methods of lighting what yuo're describing. i better idea would be nice.
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#3 (permalink) |
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Senior Member
Join Date: Jun 2004
Location: dubai
Posts: 425
Name: patrick deno desamparado |
<hi strat
<no there is none of those. Scene will be a typical interior shot of a supermarket. I attached a partial dirtmap render of the scene(will reload as soon as it is done).
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kicks IF YOU DIM YOUR LIGHT SO THAT OTHERS MAY SHINE, THE WHOLE WORLD GETS DARKER. |
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#4 (permalink) |
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Senior Member
Join Date: Jun 2004
Location: dubai
Posts: 425
Name: patrick deno desamparado |
<I have to correct myself if I was not clear with my query. Maybe I am asking for general ideas on: 1.placement of light, 2. type of light, 3.to reduce(optimize) render time, 4.and to get EVEN illumination in the scene.
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kicks IF YOU DIM YOUR LIGHT SO THAT OTHERS MAY SHINE, THE WHOLE WORLD GETS DARKER. |
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#5 (permalink) |
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Super Moderator
Join Date: Dec 2001
Location: Cardiff, Wales, UK.
Age: 36
Posts: 6,505
Name: Stephen Leworthy |
if i were to light that scene in cinema 4d, with GI...
i'd first set the general gi light bounces to 1 (the lowest) for render speed, then work on puting in lights from there. i'd use attenuated visible omni's in all the required possitions, each of them emmiting a low sampled soft shadow. and i'd put a light in every possition where there should be a light. even if there are 100's of them. this way you'll emulate as closely and realistically as possible the lighting in the scene. just make sure you optomise the light/shadow properties for faster rendering. i'd put in a high density gi emmiting skydome in to let light in from any external windows. then up the radiosity/gi settings as much as you dare before final rendering. [edit] heehee, btw, call that a huge interior scene? childs play m8 [edit] |
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#6 (permalink) | |
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Senior Member
Join Date: Jun 2004
Location: dubai
Posts: 425
Name: patrick deno desamparado |
Quote:
<so..my fear is justified, there is no way to go about it rather than put as many lights as can be.(last thing I want to happen in mr)
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kicks IF YOU DIM YOUR LIGHT SO THAT OTHERS MAY SHINE, THE WHOLE WORLD GETS DARKER. |
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#7 (permalink) |
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Veteran Member
Join Date: Apr 2003
Location: Edinburgh, Scotland
Age: 36
Posts: 2,261
Name: Iain Collins |
In LightWave, I'd run downward pointing shadow mapped spolights along the ceiling and back again over the course of one frame (Basic Graph Editor knowledge required).
Then do the same with weaker lights along the floor pointing up. Using Motion Blur causes all the grainy shadows to merge from each pass giving a nice soft shadow. Very low radiosity settings and there you have it. Don't know how easy it is to do something like this in other renderers but it's very fast to render. |
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#8 (permalink) | |
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Senior Member
Join Date: Jun 2004
Location: dubai
Posts: 425
Name: patrick deno desamparado |
Quote:
__________________
kicks IF YOU DIM YOUR LIGHT SO THAT OTHERS MAY SHINE, THE WHOLE WORLD GETS DARKER. |
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#9 (permalink) | |
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Senior Member
Join Date: Jun 2004
Location: dubai
Posts: 425
Name: patrick deno desamparado |
Quote:
__________________
kicks IF YOU DIM YOUR LIGHT SO THAT OTHERS MAY SHINE, THE WHOLE WORLD GETS DARKER. |
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#10 (permalink) | |
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Super Moderator
Join Date: Dec 2001
Location: Cardiff, Wales, UK.
Age: 36
Posts: 6,505
Name: Stephen Leworthy |
Quote:
all usually fully detailed and lit. render times vary, depending on what purpose the out put is to be used for. anywhere from 1 hour upwards for a decent resolution still. i usually render a mixture of real gi and fake gi too to keep render times down. sorry i cant actually show you any examples, as what i've done (do) is confidential |
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