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| General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture |
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#1 (permalink) |
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Junior Member
Join Date: May 2004
Location: Warrenville, IL
Age: 32
Posts: 2
Name: Rob French |
We are trying to make our siding appear more realistic, but ran into a small snag. We've created a displacement map to give the siding a 3D profile, the final rendering looks good on the front with the shadows correctly representing the irregularity of the siding. But along the side as you get closer to the ground the siding appears to become flat and no longer has a profile. See red circle.
We are using MAX 6, with VRAY 1.09.03r Any suggestions would be greatly appreciated. |
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#2 (permalink) |
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Veteran Member
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Looks like a sampling / resolution issue. Have you tried rendering out larger image format, like 2400x1200 for example. Or increase the level at which Vray samples and applies GI to a smaller area unit.
WDA
__________________
From the calm seas.... Into the CG Fire...... Into the Heart of Texas |
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#3 (permalink) |
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Senior Member
Join Date: Oct 2002
Location: Texas
Age: 35
Posts: 211
Name: Adam Hockley |
Well, despite that problem, your rendering looks very very realistic.
I would say that the displacement problem is a resolution issue also. If the image is at a higher resolution, the farther away part will probably come out clearer. I had a similar problem with some distant areas as well. I was using Vray, so maybe it's inherent with the GI calculations? I would like to know how you did your grass? Was that a displacement map also? Please let me know how you did your grass! Great rendering! |
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#5 (permalink) |
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Veteran Member
Join Date: Dec 2003
Location: chicago
Age: 30
Posts: 1,997
Name: Tom Livings |
Yeah dude, share your grass. Everyone wants good grass and your grass is definately the shiznit. I may start a 'get Rob to share his grass' thread if your not careful...
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