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| General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture |
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#1 (permalink) |
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Veteran Member
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In another thread I started a while ago, Ernest Burden mentioned the following....
"The single most important thing I do is a materials map. In Lightscape I have to do some tricks to get it, but it can be done. In MAX, or C4D, or other modern renderers its usually a checkbox. With a materials map as a layer in Photoshop, you can select ANY material to adjust. That way you can play with light/dark, transparency, etc" If I could manage to figure that out, I could rule the world! I think the quality & speed of my renderings would improve so much from this. But I really have no idea how to make that happen. Could somebody please enlighten me? I'm using Viz 2005 and Vray. |
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#3 (permalink) | |
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Or does anybody else use it, and how do you like it? Easy to use? |
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#6 (permalink) |
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Member
Join Date: Mar 2003
Location: Ghent
Age: 40
Posts: 40
Name: Danny Verbauwen |
Hi timmatron,
There is something called "color correct" that I think does some of the things you mentioned and its a free plugin. Maybe you could check it out before buying psd manager. Anyway, here is the link http://www.cuneytozdas.com/software/3dsmax/ |
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#7 (permalink) | |
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#8 (permalink) | |
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Veteran Member
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I think it was an anology to a material's controls (diffuse, opacity reflection......) in programs such as max working basically just like photoshop and it's layers. One button (check) and a map is inserted into the material. That compared to lightscape, the map had to be created with the effect in PS. For example a mottled specular had to be build into the material map. Max6 has an adobe PSD reader for a bitmap, as does Viz4. Max6 updates during a session, don't remember if viz does without relaoding. Is this what your looking for or did I install the same plugin on 3 computers and the one with viz4? It Could be Cheers WDA
__________________
From the calm seas.... Into the CG Fire...... Into the Heart of Texas |
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#9 (permalink) |
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Veteran Member
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hey Tim
here is a link that might be interesting http://www.drapefx.com/ There is a free Trial download version too here is an arch exterior link page http://www.forumdesk.drapefx.com/viewtopic.php?t=9 and an Interior kitchen example http://www.forumdesk.drapefx.com/viewtopic.php?t=14 and another Interior view page http://www.forumdesk.drapefx.com/viewtopic.php?t=10 LS Interior bar scene http://www.forumdesk.drapefx.com/viewtopic.php?t=16 ** look good to me Thanks Randy Last edited by vizwhiz; September 13th, 2004 at 09:00 PM. |
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#10 (permalink) |
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Veteran Member
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Tim
As far as I remember, what EBIII meant was that he renders a solid color pass of his view, without any GI in it, so it would be easy to create selection sets in PS for later editing on the final rendered image. As far as I know VRAY doesnt support all that G-buffer fancy stuff that PSD manager has to offer. what does support VRAY, and I already posted a link to it for dibbers lately, is "AF export channel" plugin from http://www.af-video.com Its $35 and exports PSD with the layers you need to tweak. Good luck. |
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| Thread | Thread Starter | Forum | Replies | Last Post |
| Composite materials and site question | Tommy L | General Discussions | 0 | July 8th, 2004 08:09 AM |
| MR + FG: How to save a Final Gathering Map? | nisus | 3ds Max | 3 | June 15th, 2004 07:26 AM |
| Can i use 2 or more materials on just one shape? | salf | Autodesk VIZ | 26 | February 25th, 2004 02:37 AM |
| Materials forum... | Tonsgaard | Suggest a New Forum | 0 | August 19th, 2003 01:42 AM |
| cylinder map sizing | Ernest Burden | Lightscape | 3 | August 27th, 2002 09:16 AM |