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#1 (permalink) |
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Senior Member
Join Date: Apr 2004
Location: Atlanta, Georgia
Age: 32
Posts: 347
Name: Travis Rhoads |
I am working on a scene, that per the owner requires a view from about eye level. The end of the building furthest from the viewer, is leaning. I have seen that most people apply a camera correction modifier to rid themselves of this effect, but I can't seem to find that in VIZ 3i. Is there such a thing in the old version, or am I out of luck. Attached is the problem end of the building. Any help is greatly appreciated.
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#2 (permalink) |
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Veteran Member
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I'm not sure if the modifier is there or not since I don't have that version, but you can try using the 'taper' modifier on the camera, and adjusting it until it looks good.
Haven't tried it myself, but I heard it works. |
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#3 (permalink) |
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Veteran Member
Join Date: Jan 2003
Location: Savannah, GA
Posts: 1,447
Name: Chad Warner |
Try this:
http://www.scriptspot.com/scripts/we...icalcamera.zip It is a script that will correct the camera similar to the built-in one in the newer versions. -Chad |
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#4 (permalink) |
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Senior Member
Join Date: Apr 2004
Location: Pittsburgh, PA
Age: 30
Posts: 251
Name: Marc Bulebush |
I always use a target camera in my scenes, unless I'm doing an animation. If you're using a target camera for this view, just make sure that the camera, and the target are level with each other in the side viewports. That will correct the distortion. Then select both the target and the camera, and move them up around 5'5" - 6'. That's what I typically use for an eyelevel view.
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#5 (permalink) |
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Senior Member
Join Date: Apr 2004
Location: Atlanta, Georgia
Age: 32
Posts: 347
Name: Travis Rhoads |
Thank you to those who helped. I got the problem under control now. I took Marc's advice on this one, but downloaded the script for future use. Might end up using it here.
Thanks again.
__________________
I am trying to drink away the part of the day that I can not sleep away.
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