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Old September 22nd, 2004   #1 (permalink)
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Default Reflection on floor

A simple question, or at least the awnser will be I guess. How are the reflections created in the circles? I can't seem to get it right. When I place a light to shine trough my windows I only see the light spots on the floor or the walls from the lightbeam. But I can´t get the reflections of the 'environment light' on the floor. I've played around with reflections and attenuation in my floor material but somewhere I'm doing something wrong.

Some guidance in the right direction(s) would be appreciated.
Thanks in advance.

Chris
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Old September 23rd, 2004   #2 (permalink)
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Default Re: Refelction on floor

hi
personally i think your being too critical of your work.
It's good, put in the final images folder and get on with the next one.
You did a very good job, be proud of it, seriously nobody would see that.
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Old September 23rd, 2004   #3 (permalink)
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Thumbs up Re: Refelction on floor

i agree with that...
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Old September 23rd, 2004   #4 (permalink)
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Default Re: Refelction on floor

Isn't that someone else's work he's using as an example(?)
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Old September 23rd, 2004   #5 (permalink)
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Default Re: Refelction on floor

IC, good catch, I noticed the MD8 signature, but the name in the lower right hand side, appears to be something other than his. But it does have sample as a watermark, maybe this is what he is trying to acheive, not what he has already produced. Just trying to be optimistic.
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Old September 23rd, 2004   #6 (permalink)
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Default Re: Refelction on floor

Try using some attentuation or falloff for the reflection.
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Old September 24th, 2004   #7 (permalink)
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Default Re: Refelction on floor

Yes indeed the picture I posted is an example of what I´m trying to achieve.
I've looked around on this forum, and there is a very similar post about the reflections on the floor, saying that reflections like that are done by a third party render?? Isn't it possible in VIZ 4?
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Old September 24th, 2004   #8 (permalink)
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Default Re: Refelction on floor

you can put a very small bump map on the floor material, or you could use the fall-off from the raytrace material
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