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#1 (permalink) |
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Junior Member
Join Date: Oct 2004
Location: Auckland
Posts: 5
Name: Gerrard Wilkinson |
Hi all,
Are there any Viz users who have exported a Viz model (3DS) into Lightwave? The main issue I have is the surface image maps seem to have gone, even tho Lightwave has defintely imported them. I think the polygons might be inverted, thus inverting the surface attributes too. I would really appreciate any specific advice on successfully using Viz models in Lightwave. I want to produce really nice architectural fly thrus using Lightwave. Thanks in advance! |
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#2 (permalink) |
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Member
Join Date: Apr 2003
Location: UK
Posts: 83
Name: Hector Pascalidis |
With the model open, go to polygon selection mode, select some polygons and you should see where the normal of each polygon is pointing to. If they are pointing in the wrong direction, pres "f" (lowercase), that inverts the normals.
If you don't see the normals, check you viewport settings and turn on the option to show them. Hope that helps |
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#3 (permalink) |
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Veteran Member
Join Date: Apr 2003
Location: Edinburgh, Scotland
Age: 36
Posts: 2,261
Name: Iain Collins |
Making the materials double-sided works really well in LW.
That is if you can't flip the normals. Try the Align command. It tries to make all the normals face the same way. |
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#4 (permalink) |
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Junior Member
Join Date: Oct 2004
Location: Auckland
Posts: 5
Name: Gerrard Wilkinson |
Thanks Iain,
How would I make the surfaces double-sided in LW? I have a few glass surfaces that are currently one sided and the fly-thru camera only sees the one side, it needs to see both.. Thanks. |
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#5 (permalink) |
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Member
Join Date: Jul 2003
Location: here
Posts: 97
Name: Renato Lemus |
Frankly:
In the surface editor, check the box "double sided". or, in the detail tab, under polygons, use the double sided tool, although, I wouldn't recommend this last option, because it just overlaps a new copy of the faces with the normals inverted. About the maps, maybe the translator changed the names of the texture files, because I guess 3ds format does not support long filenames for textures, in this case u will have to re-apply your textures Last edited by renato; October 18th, 2004 at 11:02 AM. |
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