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Old October 21st, 2004   #1 (permalink)
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Default Floor reflection....again

I've been prowling the Internet the last couple of days trying to find some tutorial about anisotropic blurred reflections on floor materials.
I followed the instructions on Neil Blevins site.
My floor material looks like this:
Diffuse color: an image of a wood floor (from www.suurland.com, give-aways)
Bump: an image of brushed metal, for very fine grooves in the floor to 'carry' the reflection, bump is set to 1
Reflection: a raytrace map set to 5, fall off type is set to OFF (attenuation)
Now I get a nice reflection but the reflections of my windows are black en they should be glossy, blurred white-ish like in this picture:

I've also used a fall of map in the reflection map, and tried every possible fall off type (towards-away, perpendicular-paralell, etc) but I just can't seem to get it right.
Could someone explaine to me step by step like I'm a 5 year old how i should achieve this effect because I'm on the point of going AAARGGGH!!!
I don't need any tips about tutorials on the web because I've seen them all, and they haven't helped me much.
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Old October 21st, 2004   #2 (permalink)
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Default Re: Floor reflection....again

First use a raytrace material for the floor...
Use a bump map with a noise paramiter...
Play with the noise param till you get the 'fuzzy' effect you desire.

It works for me!
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Last edited by upshot; October 21st, 2004 at 11:52 AM.
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Old October 21st, 2004   #3 (permalink)
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Default Re: Floor reflection....again

That's the right reflection but how do I get the outside ambient light reflected in the floor?
The outdoor ambient light in the picture I posted is so bright, I tried to realise this by a area light bus it doesn't work.
Somehow I have to get this outdoor ambient light reflected in my floor. And I want to do it in VIZ 4 without plugins.

Last edited by Chris Linek; October 21st, 2004 at 12:21 PM.
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Old October 21st, 2004   #4 (permalink)
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Default Re: Floor reflection....again

Maybe use a material with a self illumination value for your glass. Like so....
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Old October 21st, 2004   #5 (permalink)
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Default Re: Floor reflection....again

try to put in your environment map on the reflection map (raytrace) a white picture (yes, a full colour white picture) and set a rgb level to high (3..) you will see in the window areas reflected (when the raytrace don't have nothing to reflect, you will see that ligthing white colour........
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