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Old October 29th, 2004   #1 (permalink)
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Default Architectural glass opacity missing alpha channel

Hi again

I´ve run into a problem with my Architectural glass and alpha channels.

It seems that when i save my image and try to use the alpha channel to map my background into the picture the glass appears as a completely opaque object?!?

I don´t know how to work aroun this problem. I have no problem when using a standard material with for example 20% opacity but Architectural glass is so much nicer...

What to do?
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Old November 12th, 2004   #2 (permalink)
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Default Re: Architectural glass opacity missing alpha channel

Helloooooo?!?

[knock-knock] Is this thing on?
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Old November 12th, 2004   #3 (permalink)
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Default Re: Architectural glass opacity missing alpha channel

The architectural material glass has refraction. Refracted transparency cannot have an alpha channel.

Set the IOR to 1.0 and it should have a transparent alpha.

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Old November 15th, 2004   #4 (permalink)
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Default Re: Architectural glass opacity missing alpha channel

Hi Alexander

Thank you very much for your answer.

So let me see... I cannot use caustics then - I guess caustics are refraction dependent - right?

Also - I´ll loose the nice distortion that glass with thickness produces (like a prism) when IOR is 1, right?

What kind of glass do you recommend that I use then if I want to have alpha channel mapping available and still have realistic looking glass?
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