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#1 (permalink) |
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Senior Member
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Hi again
I´ve run into a problem with my Architectural glass and alpha channels. It seems that when i save my image and try to use the alpha channel to map my background into the picture the glass appears as a completely opaque object?!? I don´t know how to work aroun this problem. I have no problem when using a standard material with for example 20% opacity but Architectural glass is so much nicer... What to do?
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Regards Ras |
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#3 (permalink) |
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Veteran Member
Join Date: Dec 2001
Location: San Francisco
Age: 35
Posts: 643
Name: Alex Bicalho |
The architectural material glass has refraction. Refracted transparency cannot have an alpha channel.
Set the IOR to 1.0 and it should have a transparent alpha. Alexander |
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#4 (permalink) |
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Senior Member
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Hi Alexander
Thank you very much for your answer. So let me see... I cannot use caustics then - I guess caustics are refraction dependent - right? Also - I´ll loose the nice distortion that glass with thickness produces (like a prism) when IOR is 1, right? What kind of glass do you recommend that I use then if I want to have alpha channel mapping available and still have realistic looking glass?
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Regards Ras |
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