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Old October 1st, 2003   #1 (permalink)
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Ok well I've got a question about making acurate ground elevations. I think that's the word I'm looking for anyway.

I'm currently working on a golf clubhouse for a new golf course. I have a full topigraphical site plan.

What's the best way to get that topographical plan into 3d so all the hills and dips will be there.

I'm pretty sure my boss (who's a part owner of the course) would be ecstatic if I could acuratly model the entire course.

I was sorta thinking about converting the drawing into a raster image and then filling the areas of different elevations with different shades of grey and then bluring it a lot and using that image for displacement. It feels like it'll be kinda slopy though and probably more time consuming then necessary.

I'm working in Max 4. The drawings are autocad.

Thanks in advance for your help.
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Old October 1st, 2003   #2 (permalink)
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You can draw nurbs splines and then use u-loft command to create a surface form one to another.
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Old October 1st, 2003   #3 (permalink)
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Ok that sounds like it might work. Haven't used nurbs before but I have the reference manuals. Will I be able to import the topigraphical cad file and then just move the lines up to the elevations where they belong?
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Old October 1st, 2003   #4 (permalink)
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another method is to use surface tools
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Old October 1st, 2003   #5 (permalink)
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Ok surface tools I definitly know how to use. It's one of my favourite modeling tools next to box modeling.

Was just talking to the draftsman about it. He's gonna check later and see if the lines have already been assigned elevations in the cadd drawing. Would be really handy if they have.

[ October 01, 2003, 07:55 AM: Message edited by: Mad Matt ]
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Old October 1st, 2003   #6 (permalink)
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Hey Strat! I have completely forguet about that, really it coud be much more simple.
Well you can bring you cad dwg and move the sub objects to the right elevation but... you have to redraw with nurbs all the level curves. I dont know if its me, but when i converted the dwg to nurbs, it all went wrong, very wrong.
The surface modifier coud work better, but you have to draw a line linking every vertex like a grid.
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Old October 1st, 2003   #7 (permalink)
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I guess a loft might work too but I'm thinking I remember that you can't put things onto the path that have more then one piece. Hmm maybe multiple lofts start with a base and do one for each hill.

BTW I'm talking about taking the shapes from the topicagraphical and putting them onto the path of a loft at the appropriate elevations.

Redrawing all the lines into nurbs just isn't an option. This is probably gonna need to be able to be acomplished in about a day. The drawing is VERY complex.
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Old October 1st, 2003   #8 (permalink)
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last time i made a golf course i used the displacement method. not hyper accurate, but extremely fast, easy and effective to use.

here is a quicky still (done about 3 years ago) -

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Old October 1st, 2003   #9 (permalink)
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Don't suppose you've still got your displacement map for that. I'd like to just see what it looked like. Seems to have worked pretty well though.
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Old October 1st, 2003   #10 (permalink)
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hold on...i'll dig it out.....
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