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#1 (permalink) |
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Veteran Member
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Hello guys,
I am trying to learn how to use MR and also keep in mind I havent used max in over a year.. so I am a little rusty. I can get pretty good results with Vray and even the regular advanced rendered but I cant figure out MR. Can you please take a look at my scene file and tell me what I am doing wrong beside the ugly model? haha Thank you ! I have used the architecrual mateiral in order to control bleeding which I was able to learn form searching the threads. =) |
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#2 (permalink) |
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Senior Member
Join Date: Jun 2004
Location: dubai
Posts: 425
Name: patrick deno desamparado |
<Hi cesar, r u using max 7? can't open ur file.
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kicks IF YOU DIM YOUR LIGHT SO THAT OTHERS MAY SHINE, THE WHOLE WORLD GETS DARKER. |
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#4 (permalink) |
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Senior Member
Join Date: Jun 2004
Location: dubai
Posts: 425
Name: patrick deno desamparado |
<maybe you can try to upload some sreen shots of ur settings.
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kicks IF YOU DIM YOUR LIGHT SO THAT OTHERS MAY SHINE, THE WHOLE WORLD GETS DARKER. |
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#5 (permalink) |
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Veteran Member
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here is my screen shot.
I was able to get pretty good results, but I had to increase the number of Final gatherings samples from 500 - 2500 for this render. I am consufed in regards to the light settings in those 3 different places and their relationship. Can someone plese help? I noticed I get the same effect when I change the Multiples (intensity/color) or when I change the Global Muiltiples (energy) I hope someone can explain bc the help files arent very well understood sometimes. |
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#6 (permalink) |
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Senior Member
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Hi there,
if you change global settings it will affect all lights in the scene... globally. 'Indirect illumination' panel in light properties serves to override global sets for specific light. When you uncheck the 'Automatically calculate....' checkbox, you will enable the lower part of the panel, for local settings. Now, about the rendering, I think your FG samples and GI photons count are not in a good ratio. With 2500 samples, I think you should increase photons to around 200000, more or less. Decay is way too small IMHO, nudge it up around 1.7-8, but leave that until the end. First try to increase FG reflection count to 7, decrease light intensity to 1(always the best result), decrease shadow opacity to around 0.8, and then tweak the energy decay. Hope it helps, I will look into the file. Cheers |
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#7 (permalink) |
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Senior Member
Join Date: Jun 2004
Location: dubai
Posts: 425
Name: patrick deno desamparado |
>these settings description are according to my MR exerience. Hope this helps
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kicks IF YOU DIM YOUR LIGHT SO THAT OTHERS MAY SHINE, THE WHOLE WORLD GETS DARKER. |
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#9 (permalink) |
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Senior Member
Join Date: Dec 2003
Location: SC, USA
Age: 38
Posts: 206
Name: Jeff Patton |
Have a look at the attached file. It gets away with only 200 FG samples, so it renders fairly quickly. Also note the changes made to the materials. Use the photon shader to increase/decrease the bounced light brightness.
Jeff |
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