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| General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture |
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#1 (permalink) |
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Junior Member
Join Date: Aug 2003
Location: Mississippi
Posts: 7
Name: Kalyan Krishnan |
Hello Guys
I am researching on the theory of radiosity. The way radiosity works and how it calculates and works in softwares like 3ds max 5. Can anyone suggest me the best place to start out with knowing the fundamentals till all the theory of radiosity. Thanks Kalyan |
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#2 (permalink) |
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Senior Member
Join Date: Jul 2003
Location: Israel
Age: 39
Posts: 102
Name: Yossi Rachevsky |
Try looking at the beginners... LIGHTSCAPE by autodesk. This is the first radiosity renderer I know and maybe they will give you some explanation about their solution.
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#3 (permalink) |
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Veteran Member
Join Date: Jun 2002
Location: Tampa
Age: 38
Posts: 619
Name: John Dollus |
'Rendering with Radiance' by Greg Larson and Rob Shakespeare ia an excellent book that goes through many different methods in detail. I highly recommend it from a research point of view.
JD |
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#5 (permalink) |
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Moderator
Join Date: Aug 2002
Location: Scotland
Age: 28
Posts: 741
Name: Craig Ramsay |
Check out the Global illumination and radiosity articles in the resources section of this site!
Craig
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#6 (permalink) |
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Senior Member
Join Date: Nov 2002
Location: Chicago
Posts: 441
Name: Jack Bransfield |
Here are some links I've found very helpful in learning about the theory behind various methods for calculating Global Illumination.
The clearest explanation of the Radiosity method I've found: http://freespace.virgin.net/hugo.eli.../radiosity.htm Global Illumination Compendium http://www.cs.kuleuven.ac.be/~phil/GI/ Henrik Wann Jensen developed Photon Mapping, the GI system used in Cinema 4D, Brazil, and others. This is his home page: http://graphics.ucsd.edu/~henrik/ Hope this helps, Jack
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