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By Ricardo Eloy

NAG® ALL V.3.1: A New Update for 3D Library Organization

NAG® ALL, a software tool for automating the organization of 3ds Max library assets, has released its latest update—Version 3.1. This update brings a host of features aimed at simplifying and enhancing the management of 3D asset libraries.
With a single click, NAG® ALL organizes 3ds Max files, creating a structured library complete with preview images. The organized files are ready for use in two primary ways:
  • Manual drag-and-drop directly into the 3ds Max workspace.
  • Integration with asset management tools like Project Manager and Connecter.

New Features in Version 3.1
The update includes several tools to improve the workflow for 3D artists:
  1. Saving Favorite Library Paths: Easily access frequently used directories.
  2. Advanced Controls: Pause, resume, or reset tasks as needed.
  3. Preview Image Search: Locate and associate preview images with 3ds Max files effortlessly.
  4. Seamless Library Expansion: Add and integrate new assets without disrupting the existing library structure.
  5. Full Compatibility with NAG® IN Script: Use NAG® IN for cleaning, collecting, renaming, and relinking textures within libraries already organized by NAG® ALL.

Why It Matters
Efficient asset management can save time and reduce errors, making tools like NAG® ALL particularly valuable for 3D artists handling extensive libraries. Whether you're a freelancer managing personal resources or part of a team collaborating on large projects, the streamlined organization this software offers can enhance productivity.
For more details, users can refer to the free NAG® ALL Guide Booklet or watch the accompanying video tutorial for a comprehensive walkthrough of the features.
This update showcases how automation tools like NAG® ALL continue to evolve, catering to the dynamic needs of the 3D visualization community.
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About this article

NAG® ALL, a software tool for automating the organization of 3ds Max library assets, has released its latest update—Version 3.1.

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About the author

Ricardo EloyVanguard

CGarchitect Editor/3D Specialist at Chaos

placeSão Paulo, BR