Industry News

By Jeff Mottle

Bionatics announces natFX® 3 for 3ds max ®

Press Release

 

Bionatics announces natFX® 3 for 3ds max ®
now available


 

Bionatics, world leader in plant simulation and modeling solutions for the CG industry, launches today a new version of its award winning natFX® for 3ds Max®: natFX® 3.

In addition to all the innovations already brought by natFX for 3ds max such as a its new generation of hybrid modeling technology, the Texture Management, natFX 3 has been fully enhanced with:

• Advanced and easy wind animation
• Easy pruning of the trees
• New customization & deformation features
• New built-in renderer
• Handling of normal maps for realistic relief texturing
• Optimized for 3ds Max v7.x
• New productive & user-friendly interface

Hybrid modeling is a compromise between 2D and 3D. It allows to generate realistic billboard trees, mixing 2d and 3d, while taking into account the performance of the computer and the needs for different levels of detail of the tree according to its visualization and use.

Today, with the release of natFX 3, Bionatics complete its new technology of hybridization with customization and animation features that allows a much more realistic, homogeneous and productive tree modeling solutions.

natFX for 3ds Max is the most powerful plant modeler of the market for two types of distinct users:

- Artists and companies in 3D animation, CG art, architectural visualizations, who need sophisticated and evolved plant modeling tools.
- Video games and Real-Time production studios seeking a tool to quickly produce realistic content for high resolution and AAA games.

natFX 3 for 3ds Max will satisfy all the 3D artist in need for the minimum compromise between realism, productivity and modeling flexibility.

natFX can be downloaded, tested and purchased on www.natfx.com

About Bionatics

Bionatics is the world leader in the technology of simulation and modeling of plants. The company develops a complete lineup of innovative solutions for the following industries: Architecture, Video Game, 3D Animation, and the creation of synthetic images for virtual reality. Established in 2000 by Stéphane GOURGOUT and Michel MURAIL, Bionatics was born from the scientific research lead by CIRAD which brought to life the AMAP technology. The AMAP plant modeling technology, known throughout the international scientific community, is the central technology behind its software which is used by many today and include such references as:

Video Games: Electronic Arts, SEGA, UbiSoft, Vivendi Universal Games, Lucas Arts, EIDOS, Microsoft, Atari, Intrepid Games, Namco, Coresoft, StormRegion, Eugen System. RockStar, Ion Storm
Animation 3D : Sony Picture ImageWorks, The Moving Picture Company, Framestore, Mikros Image, Ex Machina, The Mill Film, Slave Studio, Ghost, Digital Salade, Ubik.

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Bionatics, world leader in plant simulation and modeling solutions for the CG industry, launches today a new version of its award winning natFX® for 3ds Max®: natFX® 3.

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About the author

Jeff Mottle

Founder at CGarchitect

placeCalgary, CA