UNREAL ENGINE ARTIST

computerRemote work allowed
placeToronto, CA
business_center3 years experience

Freelancer

We are seeking an Unreal Engine Artist  to join our growing international talented team.  Our team is open to work with artists in Toronto and Bogota, or remotely on project based contracts.

 

Company

Hola, We are Pureblink!
A full-service, award-winning creative digital studio that is focused on creating desire by meticulously crafting an impactful story.  We understand the unrelenting march of technology and are chameleonic in how we adapt.  Clever strategic insights, an insatiable thirst for creating something that's never been done before, and our love for pioneering new tech, allow us to deliver unforgettable, bespoke user experiences - big or small.

Qualifications

  • At least 3+ years of professional experience in the architectural visualization industry.
  • Create and or take assets from 3ds max + Corona assets into Unreal Engine.
  • Strong foundation in Unreal Engine to create compelling visuals with the use of
     - PBR Materials, Shaders, Textures and the comprehension of Texel Density.
     - Optimized Tileable Textures creation and/or modification.
     - Optimized Instanced Materials creation.
     - Physically Based Lighting knowledge.
     - Real time Lighting, Reflections, Refractions and Ambient Occlusion using: Screen Space, Raytracing, PathTracing and/or Lumen techniques.
     -Baked lighting techniques using: CPU & GPU.
     - Lightmaps and UV channel optimizations for baked lighting processes.
     - Sequencer and or Movie Render Queue to be able to export high end visuals.
     - Cinematic Post Process Volumes, using: ACES Color Correcting, Filmic Tonemapper, Color Grading, VFX (Bloom and Glare) techniques.
     - Datasmith Exporting - Importing workflow.
     - Basic scripting in Blueprints.
     - Optimizations methods LOD, HLODs and Cull Distance Volumes
     - Medium-High Level Scripting using Blueprints Actors, Widgets-HUD, Level Blueprints, Game Modes, Pawns-Characters, Player Controllers, Game Instance and SaveGame.
  • Photography Videography knowledge (Camera Settings, Composition and Camera motion).
  • Strong knowledge of Composition Softwares (preferably After Effects, Premiere or Nuke).

Additional beneficial skills that will be considered a plus
  • Experience in modelling and texturing hyper-realistic 3d models using 3Ds Max.
  • Experience with Rigging, Skinning and/or Animation using 3Ds Max and/or Blender.
  • Skinning, Rigging and Bone Retargeting for Humanoids or Digital Humans in Unreal.
  • Knowledge of Particle Systems in Unreal Engine (Cascade Particles and/or Niagara).
  • Understanding of Vertex Painting, Foliage Painting and Landscape Editing Tools using Unreal.
  • Knowledge of Virtual Production Real Time Compositing using Composure in Unreal.
  • Understanding Virtual Production Recordings using Take Recorder in Unreal.
  • Knowledge Data Prep system to create reusable import protocols using Unreal.
  • Knowledge of Foliage/Tree Creation Softwares (preferably SpeedTree).
  • Knowledge of Allegorithmic Suite (Designer, Painter and/or Alchemist).
  • Knowledge of Quixel Suite (Megascans, Bridge and/or Mixer).
  • Knowledge of any Photoscanning Softwares (eg: Agisoft Metashape or Capturing Reality).
  • Knowledge of 3D Modelling-Sculpting softwares like Blender and/or ZBrush.



Benefits

  • Become part of a multidisciplinary international team from North America (Toronto) to South America (Bogotá).
  • Working on high-end projects, a huge variety of scales, countries, styles and aesthetics. 
  • Development plans for all team members, focusing on growth and learning.
  • Strong studio culture, with frequent team online events.
  • Socially responsible studio attitude, dedicated to providing the most positive impact possible.

Additional information

  • Fluent in English is a must (Spanish or other languages are a great plus).
  • Excellent communications and collaborative skills.
  • Highly motivated, proactive, with a solid work ethic and positive attitude.
  • Keen eye for detail and a problem solving nature.
  • Excellent sense of aesthetic and design.
  • Comfortable working in a dynamic and artistic environment with tight deadlines and high demands.
  • Having excellent planning, organizational and problem solving skills.  Identifying bottlenecks, performance challenges and solutions.
  • Ability to record information accurately and detect/report issues before they compromise delivery.
  • Ability to take instruction, but also work independently when needed.
  • Ability to prioritize and deal with heavy workload/multiple simultaneous projects.
  • Ability to design, build and maintain efficient, reusable, and reliable meshes/materials/landscapes/blueprints.
  • Supporting content creation pipelines.  
  • Helping maintain asset quality and organization.

How to apply

If you have a great portfolio and are keen to develop your career with us, we'd love to hear from you.  

* Please include your cover letter, CV and portfolio (20MB maximum or an external link).
* All applications will be treated in the strictest confidence. 

Pureblink is an Equal Opportunity Employer.  All persons will receive consideration for employment.  We strive to create an inclusive environment and embrace diversity.  We encourage everyone to respond. 
We sincerely appreciate the time and effort you spent in contacting us and we thank you for your interest in Pureblink.

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