I have been actively working in the US gaming industry since 2011 after I released my 2nd full CG animation. I have been part of all sorts of teams - from very small (5 people) to large multi-location studios with a variety of budgets and games for different platforms.
Recently I have been mostly in Principal/lead roles - actively being part of the day to day production, while helping other team members/outsourcing teams achieve the goals of the
production.