About Shora Farahani

I have been actively working in the US gaming industry since 2011 after I released my 2nd full CG animation. I have been part of all sorts of teams - from very small (5 people) to large multi-location studios with a variety of budgets and games for different platforms. Recently I have been mostly in Principal/lead roles - actively being part of the day to day production, while helping other team members/outsourcing teams achieve the goals of the production.

Software used

3ds Max
Maya
ZBrush
Corona
Iray
Unreal Engine
V-Ray
Photoshop

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