I am a 3D artist and game developer with over five years of experience specializing in real-time graphics, architectural visualization, and product visualization.
My expertise lies in creating high-quality, immersive environments using Unreal Engine and Blender, with a strong emphasis on photorealistic rendering and interactivity. I have a deep understanding of lighting, materials, blueprints, and optimization techniques, allowing me to produce detailed and efficient 3D assets suited for real-time applications.
My work involves transforming concepts into visually compelling experiences, whether for interactive walkthroughs, product presentations, or game environments. I enjoy problem-solving and refining workflows to enhance both visual fidelity and performance.
I collaborate closely with designers, developers, and clients to ensure that artistic and technical requirements align seamlessly, delivering results that meet both creative and functional objectives.