Victorian terraced Hackney house

A concrete-plinth house I modeled referring to building's floor, front and side elevation plans. The model is scaled to real-world dimensions, and the materials are identical to the area it represents. The garden space and plants were designed on the fly, aiming at a lush overgrown space with colourful summer flowers. 
For production, I worked with 3ds Max to model the house, Mudbox to sculpt finer details of the stones, and Unreal Engine 5 for materials, foliage and lighting. All materials in the scene are from the Megascans Library, and some of the plants too. Creating the garden was a great experience, and I worked with:
Gaming Flowers and Plants - Dragon Motion
Houseplant Pack - Interior and Exterior Plants - Ian Roach

Rendered in Unreal Engine 5 with Lumen.
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