Making Of

By Jeff Mottle

The Making of Festival Hall

Hello all, my name is Pasca Putra and I am an Art Director in Polynates (an archviz studio located in Bali, Indonesia). I would like to thank Jeff Mottle for giving us this opportunity to write the breakdown of our latest non-commissioned work Festival Hall, from the Tiroler Festspiele Erl by Delugan Meissl Associated Architects. The building is located in Mühlgraben, Austria. This is our reinterpretation image to express a different kind of style for post production of this unique and amazing architecture.

Here are the reference images:

 

MODELING

Provided with plans and reference image, I began modeling the base building in Sketchup and imported it to 3ds Max to refine some geometry, add landscape and vegetation.

Sketchup Modeling

3ds Max Modeling

 

VEGETATION

For the vegetation and environment I used iTrees summer and iGrass 3d models. To scatter trees and grass I use standard object paint tool in 3ds Max and Multiscatter plugins. To limit the area of grass we used border spline.

Here are the multiscatter parameters.

 

LIGHTING & CAMERA

In this scene I have used a V-Ray Domelight with HDRI and V-Ray Sun to illuminate the whole exterior scene, and V-Ray Lightsphere for the interiors. For the domelight I used HDRI collections from Peter Guthrie http://3docean.net/item/hdri-1008-cloudy/89532

Lighting settings

Camera settings

MATERIALS & TEXTURES

With this scene I didn’t use a lot of materials. Here you can see the material settings in the screenshots below.

 

RENDER PRESETS

Here are my render presets. No special settings here. I just worked with linear workflow and saved all the images in .tiff 16-bitt color format.

POST PRODUCTION

The post production is mainly to make an impressive mood in this scene. Here is a raw render which is flat with no depth, but it's a good start for me to do post production.

First I did some color correction for the grass & foliage, and edited the contrast & brightness.

Added sky and did some color correction for the sky.

 Opened Magic Bullet PhotoLooks to make the Bluish mood in the image and make the sky as an exception (using masking).

 

I made a yellowish mood using color correction to make the image have a little bit warmer mood and set image opacity to 10%

After I got the basic color in my image, I opened Magic Bullet PhotoLooks again to apply a greenish color on the  top area of the building (brush some area I don't need), corrected contrast and made interior lighting more yellow and glowing. You can see the color correction settings below.

Here I added some sheep to the image. Made some color adjustments and shadows to blend with the base image.

Here is the final step of post production. I added vignette and increased the contrast.

You can see .gif file below to see how the post production works.

FINAL IMAGE

I think that's all. We hope you like this tutorial, there are no definite settings to produce a good looking image, just practice and try to give it your best. Also you can find more of our work at www.facebook.com/Polynates or www.polynates.com

Greetings from Indonesia :)

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good to tutorials thanku
good job...............
mancing mania mantap :-)
Look like UFO
Very nice scene! I'm learning 3ds/vray and I'd like to know how do you fill the whole scene with grass. Do you put high model grass everywhere (with proxies). Cause I have some big exterior scenes with high poly grass but even with the use of proxies, it seems to take forever to render. I'm doing this on my own machine. i7 2600 with a gtx 670. Thanks!
Love it!
excellent work
Nice project
Great job!
Amazing tuto-REAL and work! You really nailed it, P.Putra! Btw, can you share your glass setting slot materials. Amazing! Thanks in Advance.
nice project and very nice tutorial in the vray setting environment tab , you used dark blue color although you r using hdri ,,, so what's your point ?
Nice project! Do you think it's easier to model it in sketchup than 3ds max? Are on sketchup beter tools for this kind of irregular geometries??
Hi Jam :D I think it depends what software you use often . For me, I use sketchup because it easier to make precision model and then refine some geometry in 3d max :)
Nice project! Do you think it's easier to model it in sketchup than 3ds max? Are on sketchup beter tools for this kind of irregular geometries??
Pasca Putra thanks for answers and for a great tutorial!
Yes I not use vray HDRI map, just load it from bitmap loader for this scene :D
Pasca Putra Thanks!You dot't use VrayHDRI Map,only bitmap loader?
@black visual : ur welcome bro :) @Maxim Smirnov : I use peterguthrie HDRI 1008 for this scene. You can see on my lighting setting. Here I post screengrab of HDRI setting in material. cheers :D http://postimg.org/image/swuyig84v/
Hello! What HDRi map was used in envelopment slot? And please show VrayHdriMap settins slot.
thanks om Paca Putra

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The Making of Festival Hall by Pasca Putra

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About the author

Jeff Mottle

Founder at CGarchitect

placeCalgary, CA