Going home

You must be logged in to post a comment. Login here.
Hi Gergory. Sorry for my late reply. I am very happy you like the picture. The snow on the lamp post and rooftops and so on was made with the snowflow plugin with a vray sss2 shader. The snow on the ground was first modelled very simple in 3ds max, then exported to Mudbox where I made most of the larger details. I painted a displacement map in photoshop for the tracks and footprints. The tiny holes/uneveness in the snow is from a tileable normal map made from a simple snow texture. The ground shader is quite simple. Just a diffuse and normal map on a standard vray material. No subsurface scattering. Just a tiny bit of reflection with a refl glosiness of about 0.6. In my experience the most important thing to get right is the displacement map.
This is SPECTACULAR. Not surprised to see its your work from your other posts. I would absolutely love a little insight on your snow. IM dying to find the best method for my current project. keep it up! -G