Tutorials

By Ricardo Eloy

RenderRam Takes on 3ds Max 2024.2's Conform Modifier

In a recent video from RenderRam, Vjeko explores the potential of the new Conform Modifier in 3ds Max 2024.2, specifically aimed at making plant leaves bend realistically when they touch walls. Sparked by a conversation with Arthur Tamiola from Common Point, the tutorial delves into Vjeko's experiments with the modifier, showcasing its benefits and shortcomings. While not yet perfect, the method shown offers a promising start for more natural plant modeling in architectural visuals. RenderRam is now seeking feedback and ideas from the CG community to refine this technique further. The video also gives a nod to Evermotion's current sale, suggesting it as a resource for high-quality models to test with the new workflow. For those interested in enhancing their 3D modeling skills and contributing to the development of this innovative approach, Vjeko's tutorial is a must-watch.
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In a recent video from RenderRam, Vjeko explores the potential of the new Conform Modifier in 3ds Max 2024.2, specifically aimed at making plant leaves bend realistically when they touch walls.

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About the author

Ricardo EloyVanguard

CGarchitect Editor/3D Specialist at Chaos

placeSão Paulo, BR