Cigar Room (Problem with the wood Texture)

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I think the film you're referring to is the reflection. I typically use a fresnel reflection with the map in the perpendicular slot. You should also increase your subdivisions. Hope this helps!
Hello, Im Using a Arroway "Wenge" Diffuse map, a Bump map and a refelctivity map in these szene. The only Layer i use is a reflection Layer, with 0,8 Higlight and 0,8 Glosiness. But i think it have nothing to do with the maps, because when im using a simple brown color i become the same "grey or white film" on the model. This is the render without the reflection Layer "texfrensl" just with the diffuse map. I have the same problem with the chrome material "vismat data" under the sofa is a silver part that shut be chrome... [IMG]http://img62.imageshack.us/img62/7044/cigarloungeroom3.jpg[/IMG]
What kind of map are you using to apply that black design on the table? mix map, composite? Posting your material settings would help. From here it doesn't look like a white film, it looks like a grey material.