Apartment entrance

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I would suggest otherwise, to move the camera away ;- ) atleast a bit, the upright format should allow to show more sky as well. I would use sky(HDRi or backdrop simply) with more gradient to it,now it's just blue color. Too blue, too saturated. With that, move the samples at vray dome light up, to 16 atleast to get rid of the high noise (the concrete and floor)..
this is the second camera I "have on set" [IMG]http://www.wallis-eck.de/bigger3/cubic/cubic_eingang_0026close.jpg[/IMG]
P.S with a 24mm lens I get high distortions because of the upright image format - but I will play with different FOV settings, probably I will return to a "regular" image format. But with this lense it indeed looks a bit flat.
it wasn´t so much of a gamma issue, but an issue of light intensity and camera exposure which was to far of a from a real world situation - so I fixed that. Apart from some glow no other post, so color correction and the like will come at the end. Probably apart from white balance, which is set to neutral at the moment (by the way, Vray for Cinema4D R12) - I will use white balance to increase the warm tones of the lights. I will work a bit on the inside, also don´t like the roller blind [IMG]http://www.wallis-eck.de/bigger3/cubic/cubic_eingang_0025.jpg[/IMG]
I don't think you need more lights, firs you need a narrow camera lens, try with 24mm or so, then use a dome light or only sky light, add an HDRI to it, fix your exposure then put the house accents lights, for that little porch I think 1 or 2 light will be enough, or you can use 4 very small. then a nice warm lighting coming from the inside of the house will do. What version of Cinema 4D are you using, I think there is a gamma issue there too.
The 'sun' appear to be too high in the sky (shadows...) for such a dark image. Killing the direct (sun) light would make the Nightime Shot more credible.
nice shading... i like the texture....keep it up...:D