UK Residential Development

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I think the best thing about this is the lighting. I think the tarmac / asphalt kinda looks like carpet, especially where it ripples in the road's corner! Also the grass is a little 'green'. Other than this, nice detail and really nice lighting.
Thanks Jonty For kerbs I either use a swept spline with a custom profile or a basic extruded box, then add in the dropped kerbs and chamfers. These ones were very simple. If there are a lot of curved kerbs I'll sometimes model each kerb stone then path deform them around a spline. Doing it this way avoids having to mess about getting textures to align as you can put a material-by-element modifier on the resulting mesh (so you don't get repeated textures on the kerb stones). Though the path deform modifier can be a bit of a bloodbath to use, especially if you have elevation changes.
Thanks Tom - I'll explore those on the next housing job I do. Cheers.
Thanks Jonty For kerbs I either use a swept spline with a custom profile or a basic extruded box, then add in the dropped kerbs and chamfers. These ones were very simple. If there are a lot of curved kerbs I'll sometimes model each kerb stone then path deform them around a spline. Doing it this way avoids having to mess about getting textures to align as you can put a material-by-element modifier on the resulting mesh (so you don't get repeated textures on the kerb stones). Though the path deform modifier can be a bit of a bloodbath to use, especially if you have elevation changes.
Yep really nice mood and modelling. How did you model the road and kerbs etc? Any scripting involved or did you use a native max tool? It always takes me ages! Nice work.
Really like the mood and comp. Only criticism are the street lamps look a little short. Great job for two and a half days.
ha ha, thanks... blame the architect for the pygmy lamps!
Really like the mood and comp. Only criticism are the street lamps look a little short. Great job for two and a half days.