Leaving

You must be logged in to post a comment. Login here.
Thanks a lot!
Could you share the shader for the couch, is it phong or blin. I will be very interested to understand how you achieve this type of polished leather!10x
it a simple VrayMtl with fresnel reflection (fresnel IOR=8), and with hilight glossinss equal to 0.67, with a little bump and displacement. I also used a very very low opacity Zdepth map.
Could you share the shader for the couch, is it phong or blin. I will be very interested to understand how you achieve this type of polished leather!10x