Exterior Home - Crits Please

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The grass looks a bit plastic. And the greens need more saturation. The whole picture needs more colour and light. The parts facing the sun should be more yellow, the parts in the shade more blue. Good Luck.
Thank you both very much. I'll look into the AO and lighting. The grass o' matic plugin seems to be incompatible with newer versions of Max, maybe scatter will work.
Perhaps you can use the Hair and fur modifier it the grass o matic really doesn't work. There's even a preset for grass inside the modifier.
you mentioned you used vue, just curious what bit you did in vue or if you used vue xstream in max or did you import the max scene into vue? are you using mrsky or vue atmospheres?
- I get the feel of a dull day but there is blue in the sky. Perhpas make things a little brighter and use a different map for your sky. - Typically copper is not used for homes of this style. If you have seen this, perhaps you could add more of a patina to the copper. - I Agree that the tudor is looking flat. More depth is needed. The model as a whole looks great.
I'm using 3ds max design 2011 x 64 w/ grass-o-matic.. might just have to download the new version.
glass needs some reflection too, i think. post it again when you make the changes.
Thank you both very much. I'll look into the AO and lighting. The grass o' matic plugin seems to be incompatible with newer versions of Max, maybe scatter will work.
Good crit. To overcome some of these challanges I would: 1 - use mental ray physical sun/sky and have the sun at a 45-60 deg. angle off to the left of the model (in the current view) so you can see some light/shadow variation 2 - use grass-o-matic or some other grass blade generator. They are much more realistic if your machine can handle the increased poly count.. otherwise make the displacement grass more green and lush. 3 - Try a stronger dirt map (AO pass) for this image. It should add depth and realism to a model as faceted as this 4 - increase contrast in post great start though
not a bad start, but there are a few things that are troubling me. 1.) i'm not getting the sun angle / lighting - it looks like it might be hitting the front facade almost straight on, which is not adding much to the overall composition (flat). a little more contrast / darkness to the shadows would help as well. 2.) the timber frame elements need a little more depth - it looks flat. 3.) the grass looks a bit lush and thick - don't know what to suggest there. the roof shingles look a little big as well. 4.) if the rendering was for a gutter manufacturer, then it was a success !