My first job

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Nice work on your first job, MatiasVFX. You've had quite good comments to help you on your way. here are my 2 cents: to speed up your learning process of Vray, use SolidRocks of Autodesk. It's a good solution to know which settings do what in Vray.
One thing that I would add to everyone's comments is to add some reflections. everything gives off a reflecion of some degree and it'll go miles to improving your image especially once you bring down your light. Just be careful to keep the reflections suttle and not too overwhelming.
V-ray's great, but you can get similar if not the same output in mental ray. Check out some of James Insley's stuff for inspiration. He's helped me out on this site quite a bit. Don't feel pressured to buy new software untill you have figured the intricacies of MR first.
Thanks for your fast response! So, i decide to go learning v ray, i've already have the tutorials, I hope i could start soon. I'm very thankfull for your help and answering my questions. I'm expecting to see new works from you. Regards Matias
HAHA Thanks :) As for the Photometric's; I think this is where Max surpasses Maya, (keep in mind i've never really dove into Maya's Lighting tools.) Max and Max "Design" Have some great tools for calculating light fall off and such. Photometrics can get pretty complicated and its a good idea to download and IES Viewer so you can see the light before you place it into your scene (theres literally one called "IES Viewer" haha). Getting the lighting "Just right" can take some time, I usually will "Finish" and image, then come back a day later, look at it, and spend a couple hours improving it. *shrugs* But thats just me. As for Mental Ray; honestly I've never really been a fan. Its only been in the last couple years that Auto desk has really worked hard at developing Mental Ray and to be honest the only reason was because they wanted to integrate a render engine into Revit. Its getting to the point where it can compete with V-ray quite well. And; it does have alot of design manufacture support. (Carpet companies; paint companies ect. have "Mental Ray" Ready Libraries, so having to create Materials is less of a task.) But I think its greatest downfall is the lighting abilities. (this is just my experience.) I would Highly recommend learning V-ray; its pretty much our Industry standard as far as Render Engines are concerned. Granted there are quite a few of us who use other Engines, but think of V-ray as the Grandfather of them all for Architecture. At first it might feel a bit overwhelming, but once you take your time and look threw it. You'll find you'll have alot more options, your render times will decrease, and your final products will look a great deal better ( Even gray scale images, See attached). If you ever have questions feel free to jump on the boards and look around, or shoot me an email.[ATTACH=CONFIG]41958[/ATTACH][ATTACH=CONFIG]41958[/ATTACH] regards -n
Wow, thanks for your reply! Yes I know about your debate. In fact I work in maya but i worked in 3d studio max since early days. So the next week I'm going to install windows on my mac just to work on 3D max. But i will try to keep on mental ray, instead of vray because i don't have enough time to start learning again. Your comments were very helpfull! I knew that those hot spots were wrong, that was because I've tried to achieve a realistic lightning using only the lights that the real kitchen will have. Tell me if I'm wrong but searching and googling, finally I understood that because of the lack of photometric lightning in maya, that wasn't possible. Even when maya or mental ray in maya, let me input IES profiles. I think maybe maya it's more for artistical lightning than 3d max, wich could give me more accurate results. What do you think about? Or maybe I always have to use extra lights to get nice results? Thanks, like very much your work, love the table with all the elements ready for dinner hahah
Not bad :) Your modeling seems to be spot on, have you made the jump to 3DS Max yet? I have a couple friends that are Maya guys, and we have our little Maya vs Max debates when it comes to Architecture and Vis HAHA. Anyhow back to the topic at hand. I know this is the scene you were focusing on; but you also have to keep your surroundings in mind, (left of image) even if you just continue the wall, its better than a dark void. Just something to think about :) Also (and this is something I think all of us at one point had issues with, and me still to this day). Lighting. When doing Interiors try to stay away for Super bright hot spots. (Think "Soft") Unless of course thats what you intended. The reasoning is all the little details in the shadows of your objects, and the detail in your models are what really give a scene "life". Anyhow; hope that helps some. Keep up the good work :) P.S Since your new to the game, learn as much as you can. (Assuming you intend on looking into Arch Vis more.) Theres alot of great recourses out there, Including CG Architect. Try and learn something new in every Image you do and you'll do great :) Best of luck. -n