first kitchen interior

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mmm, i think the exact amount of reflection comes out with practice, thats the only way
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hello azeta3d, THANK YOU so much for your comments and suggestions, I really appreciate it.. All of this are noted and i will try to fix and work for it.. As of now i have a problem working on materials and i know I have to work hard and practice more on this field 'coz i love to learn this thing... is there a standard/specific amount on reflections on every materials? Thank you so much..
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Hey there! i ran through that problem yesterday and found the solution right here in the forum , so, take a look at that post. Now about the image, in the overall is really nice! is a home calm/warm atmosphere, but i can see some things to improve. First, the phantom chairs, i think they are made of plastic or something like, so reflection is a bit more diffuse, there they look like polished steel. The tiling on the counter top material is very noticiable, try to get a bigger texture to avoid that. And i think marble has a more clear reflection, in the sort of 0.9 glossy. I have a doubt looking at the image, is the kitchen modular separeted from the wall?? if it is you should fix that, imagine if you throw a fork back there!! how do you take it out?? lol The wood cabients are a bit too mirror like, try with a 0.85 or so glossy and they will look great! then just a personal fact about the fridge door material, why dont you try with a 0.5 anisotropy? it has a relly nice effect! Oh, i was forgeting the floor, maybe the junction of the tiles is too wide, try to reduce it, and if it is a ceramic floor try adding some reflect to it, that would improve your scene a lot. Keep up the good work, cheers!