Waccabuc House

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Nice work! I like it even i prefer more dirt materials...Congrats
Thanks for your suggestion.. *Nice work on your portfolio btw.. ;D
same remark as previous, looks nice, but there are 2 things sticking my eyes out: *reflections on the main window, looks weird, they suddenly stop at the right side and you can see the plaster wall? I would imagine the reflections are over teh full glass surface? it's a very abrupt stop of the reflections, over in full transparancy? I know it's really the reflection of the wall continuing beyong the interior space, but mayby lowering the reflection and showing some interior might help *the beam sticking out the left side of the house on level 0 just looks weird... is it a canopy? grts
I added more reflection on the post-production but maybe you're right, it's just too much.. :D and about 'the beam sticking out the left side of the house', yes it is a canopy, based on the real building reference.. *you can see it here: http://www.archdaily.com/tag/chan-li-lin/ Thanks Ethan :)
Nice work! I like it even i prefer more dirt materials...Congrats
pardon my english.. thank you.. I just realized the 'error' in this scene's lighting.. I actually wanted to create an early morning atmosphere, around 7am.. and I'm still learning to use the combination of vraysun and 3dsmax daylight system to get the proper azimuth and altitude, but it seems I'm a little bit mess with the compass position without realizing the effect... my bad ... big thanks once again... :D
same remark as previous, looks nice, but there are 2 things sticking my eyes out: *reflections on the main window, looks weird, they suddenly stop at the right side and you can see the plaster wall? I would imagine the reflections are over teh full glass surface? it's a very abrupt stop of the reflections, over in full transparancy? I know it's really the reflection of the wall continuing beyong the interior space, but mayby lowering the reflection and showing some interior might help *the beam sticking out the left side of the house on level 0 just looks weird... is it a canopy? grts
Look nice as a whole, but lighting is unreal. Maybe placing the camera a bit higher and matching scene light to background texture, so that correct shadows are visible on the grass, would add more summer evening feeling.