simple hut

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Thanks Tristan. The roof is painted on geometry using Maya's paint effects tool, and then the brush strokes were converted to polygons to render in mr. I didn't convert them to proxies, I rendered in layers. It adds a ton of polys and a lot of memory to the scene, but render time is actually not too bad. I rendered this out at 1920 pixels wide, and render time was about 12 min for the roof layer. Higher-res than that might cause problems though, not sure. Try converting your vray fur to polygons first, and then create your proxy. See if that helps at all.
I did convert them to polys first, and preview render were ok, but the moment i increased the resolution the render time became unbearable. the reason i asked because in mr you can do fg calculation in smaller resolution and reuse in bigger res. thank god for photoshop.
Thanks Tristan. The roof is painted on geometry using Maya's paint effects tool, and then the brush strokes were converted to polygons to render in mr. I didn't convert them to proxies, I rendered in layers. It adds a ton of polys and a lot of memory to the scene, but render time is actually not too bad. I rendered this out at 1920 pixels wide, and render time was about 12 min for the roof layer. Higher-res than that might cause problems though, not sure. Try converting your vray fur to polygons first, and then create your proxy. See if that helps at all.
nice one. how did you do the roof material? how long did it take to render? i did something similar using vray fur, then convert to proxy. but when i tried to render anything higher than 2400pixels, my machine crashes. ended up rendering separately and photoshopping.